perfect

Finished
11class BowlingGame:
22 def __init__(self):
3 pass
4
3 """
4 Initialize a new bowling game.
5 """
6 self.rolls = []
7 self.current_frame = 1
8 self.frame_rolls = []
9 self.frames = []
10
511 def roll(self, pins):
6 pass
7
12 """
13 Record a roll in the game.
14
15 Args:
16 pins (int): Number of pins knocked down in this roll
17
18 Raises:
19 ValueError: If pins is negative or greater than 10
20 ValueError: If game is already over
21 """
22 # Edge Case: Invalid pin count (negative or more than 10)
23 if pins < 0 or pins > 10:
24 raise ValueError("Pins must be between 0 and 10")
25
26 # Edge Case: Game already completed
27 if len(self.frames) == 10 and not self._needs_fill_balls():
28 raise IndexError("Game is already finished")
29
30 # Edge Case: Tenth frame special handling
31 if self.current_frame == 10:
32 return self._handle_tenth_frame(pins)
33
34 self.frame_rolls.append(pins)
35
36 # Edge Case: Strike in regular frame (first roll)
37 if len(self.frame_rolls) == 1 and pins == 10:
38 self.frames.append(self.frame_rolls)
39 self.current_frame += 1
40 self.frame_rolls = []
41 # Edge Case: Two rolls completed in regular frame
42 elif len(self.frame_rolls) == 2:
43 # Edge Case: Invalid frame total (more than 10 pins)
44 if sum(self.frame_rolls) > 10:
45 raise ValueError("Invalid roll: pins down exceed 10 in a frame")
46 self.frames.append(self.frame_rolls)
47 self.current_frame += 1
48 self.frame_rolls = []
49
50 def _handle_tenth_frame(self, pins):
51 """
52 Handle rolls in the tenth frame with special rules.
53
54 Args:
55 pins (int): Number of pins knocked down
56 """
57 self.frame_rolls.append(pins)
58
59 # Edge Case: First roll in tenth frame
60 if len(self.frame_rolls) == 1:
61 # If first roll is not a strike, continue normally
62 return
63
64 # Edge Case: Second roll in tenth frame
65 if len(self.frame_rolls) == 2:
66 # If first was strike or second completed a spare, need one more roll
67 # Otherwise, frame is complete
68 frame_sum = sum(self.frame_rolls)
69 # Edge Case: Invalid frame total in tenth frame
70 if frame_sum > 10 and self.frame_rolls[0] != 10:
71 raise ValueError("Invalid roll: pins down exceed 10 in a frame")
72 if frame_sum < 10:
73 # Open frame, game over
74 self.frames.append(self.frame_rolls)
75 self.frame_rolls = []
76 return
77
78 # Edge Case: Third roll in tenth frame
79 if len(self.frame_rolls) == 3:
80 # Validate the rolls according to tenth frame rules
81 if self.frame_rolls[0] == 10: # First roll was a strike
82 # Second and third rolls are fill balls
83 if self.frame_rolls[1] == 10: # Second roll was also a strike
84 # Third roll is a fill ball, can be 0-10
85 pass
86 else: # Second roll was not a strike
87 # Sum of second and third must be <= 10
88 if self.frame_rolls[1] + self.frame_rolls[2] > 10:
89 raise ValueError("Invalid fill balls")
90 else: # First roll was not a strike, so second must complete a spare
91 # Third roll is a fill ball, can be 0-10
92 if self.frame_rolls[0] + self.frame_rolls[1] != 10:
93 raise ValueError("Invalid fill balls")
94 self.frames.append(self.frame_rolls)
95 self.frame_rolls = []
96
97 def _needs_fill_balls(self):
98 """
99 Determine if the tenth frame needs fill balls.
100
101 Returns:
102 bool: True if fill balls are needed, False otherwise
103 """
104 if len(self.frames) < 10:
105 return False
106 if len(self.frames) > 10:
107 return False
108
109 tenth_frame = self.frames[9]
110 # Edge Case: Tenth frame is a strike or spare, needs fill balls
111 return (len(tenth_frame) == 1 and tenth_frame[0] == 10) or \
112 (len(tenth_frame) == 2 and sum(tenth_frame) == 10)
113
8114 def score(self):
9 pass
115 """
116 Calculate the total score for the game.
117
118 Returns:
119 int: Total score for the game
120
121 Raises:
122 ValueError: If the game is not yet complete
123 """
124 # Edge Case: Game not yet complete
125 if len(self.frames) < 10:
126 raise IndexError("Game is not yet finished")
127 if len(self.frames) == 10 and self._needs_fill_balls():
128 raise IndexError("Game is not yet finished")
129
130 total_score = 0
131
132 # Edge Case: Calculate score for first 9 frames
133 for i in range(min(9, len(self.frames))):
134 frame = self.frames[i]
135 frame_score = sum(frame)
136
137 # Edge Case: Strike scoring
138 if len(frame) == 1 and frame[0] == 10: # Strike
139 # Add next two rolls as bonus
140 if i + 1 < len(self.frames):
141 next_frame = self.frames[i + 1]
142 if len(next_frame) >= 2:
143 frame_score += next_frame[0] + next_frame[1]
144 elif len(next_frame) == 1 and i + 2 < len(self.frames):
145 # Next frame is also a strike
146 frame_score += next_frame[0] + self.frames[i + 2][0]
147 elif len(next_frame) == 1 and i + 2 >= len(self.frames):
148 # This shouldn't happen in a valid game
149 pass
150 # Edge Case: Spare scoring
151 elif len(frame) == 2 and sum(frame) == 10: # Spare
152 # Add next roll as bonus
153 if i + 1 < len(self.frames):
154 frame_score += self.frames[i + 1][0]
155
156 total_score += frame_score
157
158 # Edge Case: Calculate score for tenth frame
159 if len(self.frames) >= 10:
160 tenth_frame = self.frames[9]
161 total_score += sum(tenth_frame)
162
163 # Handle any additional frames (fill balls)
164 for i in range(10, len(self.frames)):
165 total_score += sum(self.frames[i])
166
167 return total_score
168
169 # Handled Edge Cases: Invalid pin count, game already completed, strike in regular frame,
170 # two rolls completed in regular frame, invalid frame total, first/second/third roll in tenth frame,
171 # invalid frame total in tenth frame, tenth frame is a strike or spare needs fill balls,
172 # game not yet complete, strike scoring, spare scoring
Test NameStatus
test_a_roll_cannot_score_more_than_10_points
Pass
test_a_spare_followed_by_zeros_is_worth_ten_points
Pass
test_a_spare_in_the_last_frame_gets_a_one_roll_bonus_that_is_counted_once
Pass
test_a_strike_earns_ten_points_in_a_frame_with_a_single_roll
Pass
test_a_strike_in_the_last_frame_gets_a_two_roll_bonus_that_is_counted_once
Pass
test_a_strike_with_the_one_roll_bonus_after_a_spare_in_the_last_frame_does_not_get_a_bonus
Pass
test_all_strikes_is_a_perfect_game
Pass
test_an_incomplete_game_cannot_be_scored
Pass
test_an_unstarted_game_cannot_be_scored
Pass
test_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_bonus_roll_for_a_spare_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_both_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_cannot_roll_after_bonus_roll_for_spare
Pass
test_cannot_roll_after_bonus_rolls_for_strike
Pass
test_cannot_roll_if_game_already_has_ten_frames
Pass
test_consecutive_spares_each_get_a_one_roll_bonus
Pass
test_consecutive_strikes_each_get_the_two_roll_bonus
Pass
test_last_two_strikes_followed_by_only_last_bonus_with_non_strike_points
Pass
test_points_scored_in_the_roll_after_a_spare_are_counted_twice
Pass
test_points_scored_in_the_two_rolls_after_a_strike_are_counted_twice_as_a_bonus
Pass
test_rolling_a_spare_with_the_two_roll_bonus_does_not_get_a_bonus_roll
Pass
test_rolls_cannot_score_negative_points
Pass
test_second_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_should_be_able_to_score_a_game_with_all_zeros
Pass
test_should_be_able_to_score_a_game_with_no_strikes_or_spares
Pass
test_strikes_with_the_two_roll_bonus_do_not_get_bonus_rolls
Pass
test_the_second_bonus_rolls_after_a_strike_in_the_last_frame_cannot_be_a_strike_if_the_first_one_is_not_a_strike
Pass
test_two_bonus_rolls_after_a_strike_in_the_last_frame_can_score_more_than_10_points_if_one_is_a_strike
Pass
test_two_bonus_rolls_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_two_rolls_in_a_frame_cannot_score_more_than_10_points
Pass

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