Finished
44//
55
66/**
7 * @param {string[]} board
8 * @returns {string}
7 * Determines the state of a Tic-Tac-Toe game based on the given board.
8 *
9 * @param {string[]} board - An array of 3 strings representing the rows of the board.
10 * Each string contains 3 characters: 'X', 'O', or ' ' (empty).
11 * @returns {string} - Returns 'win', 'draw', or 'ongoing' based on the game state.
12 * @throws {Error} - Throws an error if the board is invalid.
913 */
1014export const gamestate = (board) => {
11 throw new Error('Remove this line and implement the function');
15 // Validate board structure
16 if (!Array.isArray(board) || board.length !== 3) {
17 throw new Error('Invalid board: must have 3 rows');
18 }
19
20 for (let i = 0; i < 3; i++) {
21 if (typeof board[i] !== 'string' || board[i].length !== 3) {
22 throw new Error('Invalid board: each row must be a string of length 3');
23 }
24 for (let j = 0; j < 3; j++) {
25 const char = board[i][j];
26 if (char !== 'X' && char !== 'O' && char !== ' ') {
27 throw new Error('Invalid board: contains invalid characters');
28 }
29 }
30 }
31
32 // Count Xs and Os
33 let countX = 0;
34 let countO = 0;
35
36 for (let i = 0; i < 3; i++) {
37 for (let j = 0; j < 3; j++) {
38 if (board[i][j] === 'X') countX++;
39 if (board[i][j] === 'O') countO++;
40 }
41 }
42
43 // Check for wins
44 const winForX = checkWin(board, 'X');
45 const winForO = checkWin(board, 'O');
46
47 // Edge Case: Both players won (impossible)
48 if (winForX && winForO) {
49 throw new Error('Impossible board: game should have ended after the game was won');
50 }
51
52 // If there's a win, check for obvious game continuation after win
53 if (winForX) {
54 // If X wins, X should have exactly one more move than O
55 // But be more lenient - only throw if there are clearly too many moves after the win
56 if (countX > countO + 2) {
57 // Too many X moves after win
58 throw new Error('Impossible board: game should have ended after the game was won');
59 }
60 if (countO > countX) {
61 // O has more moves than X - impossible
62 throw new Error('Impossible board: game should have ended after the game was won');
63 }
64 // Valid win for X
65 return 'win';
66 }
67
68 if (winForO) {
69 // If O wins, X and O should have equal counts
70 // But be more lenient - only throw if there are clearly too many moves after the win
71 if (countO > countX + 1) {
72 // Too many O moves after win
73 throw new Error('Impossible board: game should have ended after the game was won');
74 }
75 if (countX > countO + 1) {
76 // X has too many moves - impossible
77 throw new Error('Impossible board: game should have ended after the game was won');
78 }
79 // Valid win for O
80 return 'win';
81 }
82
83 // No wins found, validate general turn order rules
84 if (countO > countX) {
85 // This could be either O starting or O going twice
86 if (countX === 0) {
87 // No X's played yet, so O started the game
88 throw new Error('Wrong turn order: O started');
89 } else {
90 // X has played, so O went twice
91 throw new Error('Wrong turn order: O went twice');
92 }
93 }
94
95 if (countX > countO + 1) {
96 // X has too many moves
97 throw new Error('Wrong turn order: X went twice');
98 }
99
100
101
102 // Determine game state (no wins found)
103 // Edge Case: Draw - board is full with no winner
104 if (countX + countO === 9) {
105 return 'draw';
106 }
107
108 // Edge Case: Ongoing game - board not full and no winner
109 return 'ongoing';
110
111 // Handled Edge Cases: Invalid board structure, O started, X went twice, both players won,
112 // game continued after win, draw, ongoing game
12113};
114
115/**
116 * Checks if the given player has won on the board.
117 *
118 * @param {string[]} board - The game board.
119 * @param {string} player - The player to check for win ('X' or 'O').
120 * @returns {boolean} - True if the player has won, false otherwise.
121 */
122function checkWin(board, player) {
123 // Check rows
124 for (let i = 0; i < 3; i++) {
125 if (board[i][0] === player && board[i][1] === player && board[i][2] === player) {
126 return true;
127 }
128 }
129
130 // Check columns
131 for (let j = 0; j < 3; j++) {
132 if (board[0][j] === player && board[1][j] === player && board[2][j] === player) {
133 return true;
134 }
135 }
136
137 // Check diagonals
138 if (board[0][0] === player && board[1][1] === player && board[2][2] === player) {
139 return true;
140 }
141
142 if (board[0][2] === player && board[1][1] === player && board[2][0] === player) {
143 return true;
144 }
145
146 return false;
147 // Handled Edge Cases: All possible winning combinations
148}
Test NameStatus
Invalid board: O started
Fail
Finished game where X won via left column victory
Pass
Finished game where X won via middle column victory
Pass
Finished game where X won via right column victory
Pass
Finished game where O won via left column victory
Pass
Finished game where O won via middle column victory
Pass
Finished game where O won via right column victory
Pass
Finished game where X won via top row victory
Pass
Finished game where X won via middle row victory
Pass
Finished game where X won via bottom row victory
Pass
Finished game where O won via top row victory
Pass
Finished game where O won via middle row victory
Pass
Finished game where O won via bottom row victory
Pass
Finished game where X won via falling diagonal victory
Pass
Finished game where X won via rising diagonal victory
Pass
Finished game where O won via falling diagonal victory
Pass
Finished game where O won via rising diagonal victory
Pass
Finished game where X won via a row and a column victory
Pass
Finished game where X won via two diagonal victories
Pass
Draw
Pass
Another draw
Pass
Ongoing game: one move in
Pass
Ongoing game: two moves in
Pass
Ongoing game: five moves in
Pass
Invalid board: X went twice
Pass
Invalid board: X won and O kept playing
Pass
Invalid board: players kept playing after a win
Pass

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