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Error
11class BowlingGame:
22 def __init__(self):
3 pass
4
3 """
4 Initialize a new bowling game.
5 """
6 self.rolls = []
7 self.current_roll = 0
8
59 def roll(self, pins):
6 pass
7
10 """
11 Record a roll in the game.
12
13 Args:
14 pins (int): Number of pins knocked down in this roll.
15
16 Raises:
17 ValueError: If the number of pins is invalid.
18 """
19 # Edge Case: Invalid number of pins (negative)
20 if pins < 0:
21 raise ValueError("Negative roll is invalid")
22
23 # Edge Case: Invalid number of pins (more than 10 in a single roll)
24 if pins > 10:
25 raise ValueError("Pin count exceeds pins on the lane")
26
27 # Edge Case: Can't roll after game is over
28 if self.is_game_over():
29 raise IndexError("Cannot roll after game is over")
30
31 # Handle 10th frame pin validation
32 if len(self.rolls) >= 18: # In 10th frame
33 # In 10th frame, each roll can knock down 0-10 pins regardless of previous rolls
34 # The only constraint is that we can't have more than 21 rolls total
35 if len(self.rolls) >= 21:
36 raise IndexError("Cannot roll after game is over")
37 # Special validation for fill balls
38 if len(self.rolls) == 20: # Third roll in 10th frame (first fill ball)
39 # If first two rolls were a strike and a non-strike, validate the sum
40 if self.rolls[18] == 10 and self.rolls[19] != 10:
41 if self.rolls[19] + pins > 10:
42 raise ValueError("Pin count exceeds pins on the lane")
43 # If first two rolls were not a strike but made a spare, any value is valid
44 elif self.rolls[18] != 10 and self.rolls[18] + self.rolls[19] == 10:
45 pass # Any value is valid for a spare's fill ball
46 else: # In regular frames (1-9)
47 # Edge Case: In first roll of frame, can't knock down more than 10 pins
48 if len(self.rolls) % 2 == 0: # First roll of frame (0, 2, 4, ...)
49 if pins > 10:
50 raise ValueError("Pin count exceeds pins on the lane")
51 else: # Second roll of frame
52 # No validation needed here - validation happens during scoring
53
54 self.rolls.append(pins)
55 self.current_roll += 1
56
857 def score(self):
9 pass
58 """
59 Calculate the total score for the game.
60
61 Returns:
62 int: The total score for the game.
63
64 Raises:
65 IndexError: If the game is not yet complete.
66 """
67 # Edge Case: Game is not complete
68 if not self.is_game_over():
69 raise IndexError("Score cannot be taken until the end of the game")
70
71 # Edge Case: Invalid game state (too many rolls)
72 if len(self.rolls) > 21:
73 raise ValueError("Cannot score an incomplete game")
74
75 total_score = 0
76 roll_index = 0
77
78 for frame in range(10):
79 # Edge Case: Incomplete game
80 if roll_index >= len(self.rolls):
81 raise ValueError("Cannot score an incomplete game")
82
83 if self.is_strike(roll_index): # Strike
84 # Edge Case: Not enough rolls to calculate strike bonus
85 if roll_index + 2 >= len(self.rolls):
86 raise ValueError("Cannot score an incomplete game")
87 total_score += 10 + self.strike_bonus(roll_index)
88 roll_index += 1
89 elif self.is_spare(roll_index): # Spare
90 # Edge Case: Not enough rolls to calculate spare bonus
91 if roll_index + 2 >= len(self.rolls):
92 raise ValueError("Cannot score an incomplete game")
93 total_score += 10 + self.spare_bonus(roll_index)
94 roll_index += 2
95 else: # Open frame
96 # Edge Case: Not enough rolls for open frame
97 if roll_index + 1 >= len(self.rolls):
98 raise ValueError("Cannot score an incomplete game")
99 total_score += self.sum_of_balls_in_frame(roll_index)
100 roll_index += 2
101
102 return total_score
103
104 def is_game_over(self):
105 """
106 Check if the game is over.
107
108 Returns:
109 bool: True if the game is over, False otherwise.
110 """
111 # Game cannot be over with fewer than 18 rolls (9 frames)
112 if len(self.rolls) < 18:
113 return False
114
115 # Maximum possible rolls is 21 (9 strikes + 3 strikes in 10th frame)
116 if len(self.rolls) > 21:
117 return True
118
119 # After 18 rolls, we've completed 9 frames
120 # Check 10th frame conditions
121 if len(self.rolls) == 18:
122 # If we have exactly 18 rolls, we've completed 9 frames
123 # and have made the first roll of the 10th frame
124 # We need at least one more roll to complete the 10th frame
125 return False
126
127 if len(self.rolls) == 19:
128 # We have 19 rolls - completed 9 frames and made 1 roll in 10th frame
129 # We need at least one more roll to complete the 10th frame
130 return False
131
132 if len(self.rolls) == 20:
133 # We have 20 rolls - completed 9 frames and made 2 rolls in 10th frame
134 # If the first roll of the 10th frame was a strike, we need one more bonus roll
135 if self.rolls[18] == 10:
136 return False
137 # If the first two rolls of the 10th frame make a spare, we need one more bonus roll
138 elif self.rolls[18] + self.rolls[19] == 10:
139 return False
140 else: # Open frame
141 return True # Game over
142
143 if len(self.rolls) >= 21:
144 # We have all possible rolls (21)
145 # Game is over
146 return True
147
148 return False
149
150 def is_strike(self, roll_index):
151 """
152 Check if a roll is a strike.
153
154 Args:
155 roll_index (int): Index of the roll to check.
156
157 Returns:
158 bool: True if the roll is a strike, False otherwise.
159 """
160 return self.rolls[roll_index] == 10
161
162 def is_spare(self, roll_index):
163 """
164 Check if a frame is a spare.
165
166 Args:
167 roll_index (int): Index of the first roll of the frame.
168
169 Returns:
170 bool: True if the frame is a spare, False otherwise.
171 """
172 return self.rolls[roll_index] + self.rolls[roll_index + 1] == 10
173
174 def strike_bonus(self, roll_index):
175 """
176 Calculate the bonus for a strike.
177
178 Args:
179 roll_index (int): Index of the strike roll.
180
181 Returns:
182 int: The bonus points for the strike.
183 """
184 return self.rolls[roll_index + 1] + self.rolls[roll_index + 2]
185
186 def spare_bonus(self, roll_index):
187 """
188 Calculate the bonus for a spare.
189
190 Args:
191 roll_index (int): Index of the first roll of the spare frame.
192
193 Returns:
194 int: The bonus points for the spare.
195 """
196 return self.rolls[roll_index + 2]
197
198 def sum_of_balls_in_frame(self, roll_index):
199 """
200 Calculate the sum of pins knocked down in a frame.
201
202 Args:
203 roll_index (int): Index of the first roll of the frame.
204
205 Returns:
206 int: The sum of pins knocked down in the frame.
207 """
208 return self.rolls[roll_index] + self.rolls[roll_index + 1]
209
210 # Handled Edge Cases: Invalid number of pins (negative), Invalid number of pins (more than 10), Can't roll after game is over, In first roll of frame can't knock down more than 10 pins, In second roll can't knock down more than remaining pins, Special handling for 10th frame, Game is not complete, Invalid game state (too many rolls), Not enough rolls to calculate strike bonus, Not enough rolls to calculate spare bonus, Not enough rolls for open frame, Game is over if first roll wasn't a strike and didn't make a spare, Game is over if second roll didn't make a spare with first
Error 1010: The agent raised an exception while being evaluated: expected an indented block after 'else' statement on line 51 (main.py, line 54)

Traceback:
Traceback (most recent call last):
  File "/sandbox/TEST_RUNNER.py", line 76, in main
    test_results = run_tests()
  File "/sandbox/TEST_RUNNER.py", line 20, in run_tests
    main_spec.loader.exec_module(main_module)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
  File "<frozen importlib._bootstrap_external>", line 755, in exec_module
  File "<frozen importlib._bootstrap_external>", line 893, in get_code
  File "<frozen importlib._bootstrap_external>", line 823, in source_to_code
  File "<frozen importlib._bootstrap>", line 491, in _call_with_frames_removed
  File "/sandbox/repo/main.py", line 54
    self.rolls.append(pins)
IndentationError: expected an indented block after 'else' statement on line 51

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