great

Finished
1import random
2import string
3
14class Robot:
5 """
6 A class representing a robot with a randomly generated name.
7
8 The robot's name consists of two uppercase letters followed by three digits.
9 Names are unique and randomly selected from a pre-generated pool.
10 """
11
12 # Class-level set to track all used names across all robot instances
13 _used_names = set()
14
15 # Pre-generate all possible valid names
16 _name_pool = set()
17 for letter1 in string.ascii_uppercase:
18 for letter2 in string.ascii_uppercase:
19 for digit1 in range(10):
20 for digit2 in range(10):
21 for digit3 in range(10):
22 _name_pool.add(f"{letter1}{letter2}{digit1}{digit2}{digit3}")
23
24 # Edge Case: Handle the scenario where all possible names are used
25 if len(_name_pool) == 0:
26 raise RuntimeError("No more names available for robots")
27
228 def __init__(self):
3 pass
4
29 """
30 Initialize a new robot with no name.
31 A random unique name is generated upon first access.
32 """
33 self._name = None
34
535 @property
636 def name(self) -> str:
7 pass
8
37 """
38 Get the robot's name. If the robot doesn't have a name yet,
39 generate a random unique one.
40
41 Returns:
42 str: The robot's name in format AA000
43 """
44 # Edge Case: Robot already has a name, return it
45 if self._name is not None:
46 return self._name
47
48 # Edge Case: Handle the scenario where all possible names are used
49 available_names = self._name_pool - self._used_names
50 if not available_names:
51 raise RuntimeError("No more names available for robots")
52
53 # Generate a new random name
54 new_name = random.choice(list(available_names))
55 self._name = new_name
56 self._used_names.add(new_name)
57
58 return self._name
59
960 def reset(self) -> None:
10 pass
61 """
62 Reset the robot to factory settings, wiping its name.
63 The name is returned to the pool of available names.
64 """
65 # Edge Case: Robot has no name to reset
66 if self._name is None:
67 return
68
69 # Return the name to the pool
70 self._used_names.discard(self._name)
71 self._name = None
72
73 # Handled Edge Cases: Robot already has a name, all possible names are used, robot has no name to reset
Test NameStatus
test_reset_name
Fail
test_different_robots_have_different_names
Pass
test_has_name
Pass
test_name_sticks
Pass

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