| 1 | | // |
| 2 | | // This is only a SKELETON file for the 'State of Tic Tac Toe' exercise. It's been provided as a |
| 3 | | // convenience to get you started writing code faster. |
| 4 | | // |
| 5 | | |
| 6 | | /** |
| 7 | | * @param {string[]} board |
| 8 | | * @returns {string} |
| 1 | /* |
| 2 | * Determines the state of a Tic-Tac-Toe game based on the given board. |
| 3 | * |
| 4 | * @param {string[]} board - An array of strings representing the 3x3 game board. |
| 5 | * @returns {string} - Returns 'win', 'draw', or 'ongoing' based on the game state. |
| 6 | * @throws {Error} - Throws an error for invalid board states with specific messages. |
| 9 | 7 | */ |
| 10 | 8 | export const gamestate = (board) => { |
| 11 | | throw new Error('Remove this line and implement the function'); |
| 12 | | }; |
| 9 | // Validate board dimensions |
| 10 | if (board.length !== 3 || board.some(row => row.length !== 3)) { |
| 11 | throw new Error('Invalid board: must be 3x3'); |
| 12 | } |
| 13 | |
| 14 | // Count X's and O's |
| 15 | let xCount = 0; |
| 16 | let oCount = 0; |
| 17 | |
| 18 | for (let i = 0; i < 3; i++) { |
| 19 | for (let j = 0; j < 3; j++) { |
| 20 | const cell = board[i][j]; |
| 21 | if (cell === 'X') xCount++; |
| 22 | else if (cell === 'O') oCount++; |
| 23 | else if (cell !== ' ') { |
| 24 | throw new Error('Invalid board: contains invalid characters'); |
| 25 | } |
| 26 | } |
| 27 | } |
| 28 | |
| 29 | // Edge Case: Invalid turn order - O started the game |
| 30 | if (oCount > xCount) { |
| 31 | throw new Error('Wrong turn order: O started'); |
| 32 | } |
| 33 | |
| 34 | // Edge Case: Invalid turn order - X went twice in a row (more than one turn difference) |
| 35 | if (xCount > oCount + 1) { |
| 36 | throw new Error('Wrong turn order: X went twice'); |
| 37 | } |
| 38 | |
| 39 | // Check for wins |
| 40 | const checkWin = (player) => { |
| 41 | // Check rows |
| 42 | for (let i = 0; i < 3; i++) { |
| 43 | if (board[i][0] === player && board[i][1] === player && board[i][2] === player) { |
| 44 | return true; |
| 45 | } |
| 46 | } |
| 47 | |
| 48 | // Check columns |
| 49 | for (let j = 0; j < 3; j++) { |
| 50 | if (board[0][j] === player && board[1][j] === player && board[2][j] === player) { |
| 51 | return true; |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | // Check diagonals |
| 56 | if (board[0][0] === player && board[1][1] === player && board[2][2] === player) { |
| 57 | return true; |
| 58 | } |
| 59 | if (board[0][2] === player && board[1][1] === player && board[2][0] === player) { |
| 60 | return true; |
| 61 | } |
| 62 | |
| 63 | return false; |
| 64 | }; |
| 65 | |
| 66 | const xWins = checkWin('X'); |
| 67 | const oWins = checkWin('O'); |
| 68 | |
| 69 | // Edge Case: Both players win (impossible in a valid game) |
| 70 | if (xWins && oWins) { |
| 71 | throw new Error('Impossible board: game should have ended after the game was won'); |
| 72 | } |
| 73 | |
| 74 | // Edge Case: Game continued after a win |
| 75 | if (xWins && oCount >= xCount) { |
| 76 | throw new Error('Impossible board: game should have ended after the game was won'); |
| 77 | } |
| 78 | |
| 79 | // Edge Case: Game continued after a win |
| 80 | if (oWins && xCount > oCount) { |
| 81 | throw new Error('Impossible board: game should have ended after the game was won'); |
| 82 | } |
| 83 | |
| 84 | // Determine game state |
| 85 | if (xWins || oWins) { |
| 86 | return 'win'; |
| 87 | } |
| 88 | |
| 89 | // Edge Case: Board is full with no winner (draw) |
| 90 | if (xCount + oCount === 9) { |
| 91 | return 'draw'; |
| 92 | } |
| 93 | |
| 94 | // Edge Case: Game is not finished yet (ongoing) |
| 95 | return 'ongoing'; |
| 96 | |
| 97 | // Handled Edge Cases: |
| 98 | // - Invalid turn order (O started) |
| 99 | // - Invalid turn order (X went twice) |
| 100 | // - Game continued after a win |
| 101 | // - Both players win |
| 102 | // - Board is full with no winner |
| 103 | // - Game is not finished yet |
| 104 | }; |