| 1 | ||
| 2 | 1 | class Board: |
| 3 | 2 | """Count territories of each player in a Go game |
| 4 | 3 | |
| 7 | 6 | """ |
| 8 | 7 | |
| 9 | 8 | def __init__(self, board: list[str]): |
| 10 | pass | |
| 9 | self.board = board | |
| 10 | self.rows = len(board) | |
| 11 | if self.rows > 0: | |
| 12 | self.cols = len(board[0]) | |
| 13 | else: | |
| 14 | self.cols = 0 | |
| 11 | 15 | |
| 12 | 16 | def territory(self, x: int, y: int) -> tuple[str, set[tuple[int, int]]]: |
| 13 | 17 | """Find the owner and the territories given a coordinate on |
| 23 | 27 | second being a set of coordinates, representing |
| 24 | 28 | the owner's territories. |
| 25 | 29 | """ |
| 26 | pass | |
| 30 | # Edge Case: Invalid coordinates (negative) | |
| 31 | if x < 0 or y < 0: | |
| 32 | raise ValueError('Invalid coordinate') | |
| 33 | ||
| 34 | # Edge Case: Invalid coordinates (out of bounds) | |
| 35 | if x >= self.cols or y >= self.rows: | |
| 36 | raise ValueError('Invalid coordinate') | |
| 37 | ||
| 38 | # Edge Case: Coordinate is not an empty intersection | |
| 39 | if self.board[y][x] != ' ': | |
| 40 | return ('', set()) | |
| 41 | ||
| 42 | visited = set() | |
| 43 | territory_coords = set() | |
| 44 | owners = set() | |
| 45 | ||
| 46 | def dfs(cx, cy): | |
| 47 | if (cx, cy) in visited: | |
| 48 | return | |
| 49 | # Edge Case: Out of bounds | |
| 50 | if cx < 0 or cy < 0 or cx >= self.cols or cy >= self.rows: | |
| 51 | return | |
| 52 | # Edge Case: Already visited | |
| 53 | if (cx, cy) in visited: | |
| 54 | return | |
| 55 | ||
| 56 | cell = self.board[cy][cx] | |
| 57 | if cell == ' ': | |
| 58 | visited.add((cx, cy)) | |
| 59 | territory_coords.add((cx, cy)) | |
| 60 | # Explore neighbors | |
| 61 | dfs(cx+1, cy) | |
| 62 | dfs(cx-1, cy) | |
| 63 | dfs(cx, cy+1) | |
| 64 | dfs(cx, cy-1) | |
| 65 | else: | |
| 66 | # It's a stone, add owner | |
| 67 | owners.add(cell) | |
| 68 | ||
| 69 | dfs(x, y) | |
| 70 | ||
| 71 | # Determine owner | |
| 72 | owner = '' | |
| 73 | # Edge Case: Territory has no owners (open territory) | |
| 74 | if len(owners) == 0: | |
| 75 | owner = '' | |
| 76 | # Edge Case: Territory is owned by one player | |
| 77 | elif len(owners) == 1: | |
| 78 | owner = list(owners)[0] | |
| 79 | # Edge Case: Territory is contested (owners from both players) | |
| 80 | else: | |
| 81 | owner = '' | |
| 82 | ||
| 83 | return (owner, territory_coords) | |
| 27 | 84 | |
| 28 | 85 | def territories(self) -> dict[str, set[tuple[int, int]]]: |
| 29 | 86 | """Find the owners and the territories of the whole board |
| 36 | 93 | , i.e. "W", "B", "". The value being a set |
| 37 | 94 | of coordinates owned by the owner. |
| 38 | 95 | """ |
| 39 | pass | |
| 96 | result = {"W": set(), "B": set(), "": set()} | |
| 97 | visited = set() | |
| 98 | ||
| 99 | for y in range(self.rows): | |
| 100 | for x in range(self.cols): | |
| 101 | # Edge Case: Only process empty intersections | |
| 102 | if self.board[y][x] == ' ' and (x, y) not in visited: | |
| 103 | owner, territory_set = self.territory(x, y) | |
| 104 | result[owner].update(territory_set) | |
| 105 | visited.update(territory_set) | |
| 106 | ||
| 107 | return result | |
| 108 | # Handled Edge Cases: Invalid coordinates (negative), Invalid coordinates (out of bounds), Coordinate is not an empty intersection, Out of bounds, Already visited, Territory has no owners (open territory), Territory is owned by one player, Territory is contested (owners from both players), Only process empty intersections |
| Test Name | Status |
|---|---|
test_a_stone_and_not_a_territory_on_5x5_board | Pass |
test_black_corner_territory_on_5x5_board | Pass |
test_invalid_because_x_is_too_high_for_5x5_board | Pass |
test_invalid_because_x_is_too_low_for_5x5_board | Pass |
test_invalid_because_y_is_too_high_for_5x5_board | Pass |
test_invalid_because_y_is_too_low_for_5x5_board | Pass |
test_one_territory_is_the_whole_board | Pass |
test_open_corner_territory_on_5x5_board | Pass |
test_two_region_rectangular_board | Pass |
test_two_territory_rectangular_board | Pass |
test_white_center_territory_on_5x5_board | Pass |
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