Konoha

Finished
11class BowlingGame:
22 def __init__(self):
3 pass
4
3 """
4 Initialize a new bowling game.
5 """
6 self.rolls = []
7 self.current_frame = 1
8 self.frame_rolls = []
9 self.frames = []
10 self.game_over = False
11
512 def roll(self, pins):
6 pass
7
13 """
14 Record a roll in the game.
15
16 Args:
17 pins (int): Number of pins knocked down in this roll
18
19 Raises:
20 ValueError: If pins is negative or greater than 10
21 IndexError: If game is already over
22 """
23 # Edge Case: Game already over
24 if self.game_over:
25 raise IndexError("Cannot roll after game is over")
26
27 # Edge Case: Invalid pin count
28 if pins < 0:
29 raise ValueError("Negative roll is invalid")
30
31 # Edge Case: Too many pins
32 if pins > 10:
33 raise ValueError("Pin count exceeds pins on the lane")
34
35 # Edge Case: Too many pins in a frame (except 10th frame special case)
36 if len(self.frame_rolls) > 0 and self.current_frame < 10:
37 if self.frame_rolls[0] + pins > 10:
38 raise ValueError("Pin count exceeds pins on the lane")
39
40 # Add the roll
41 self.rolls.append(pins)
42 self.frame_rolls.append(pins)
43
44 # Handle frame completion
45 if self.current_frame < 10:
46 # Regular frames
47 if pins == 10 or len(self.frame_rolls) == 2:
48 self.frames.append(self.frame_rolls[:])
49 self.frame_rolls = []
50 self.current_frame += 1
51 else:
52 # 10th frame special handling
53 # Edge Case: Invalid fill balls
54 if len(self.frame_rolls) == 3:
55 # Check if third roll is valid
56 if self.frame_rolls[0] == 10 and self.frame_rolls[1] < 10 and self.frame_rolls[1] + self.frame_rolls[2] > 10:
57 raise ValueError("Pin count exceeds pins on the lane")
58 if self.frame_rolls[0] < 10 and self.frame_rolls[0] + self.frame_rolls[1] < 10:
59 raise ValueError("invalid fill balls")
60 self.frames.append(self.frame_rolls[:])
61 self.frame_rolls = []
62 self.game_over = True
63 elif len(self.frame_rolls) == 2:
64 # If not a strike or spare, game is over
65 if self.frame_rolls[0] + self.frame_rolls[1] < 10:
66 self.frames.append(self.frame_rolls[:])
67 self.frame_rolls = []
68 self.game_over = True
69 elif len(self.frame_rolls) == 1 and self.frame_rolls[0] < 10:
70 # First roll wasn't a strike, so second roll completes frame if not a spare
71 pass
72
873 def score(self):
9 pass
74 """
75 Calculate the total score for the game.
76
77 Returns:
78 int: The total score for the game
79
80 Raises:
81 IndexError: If the game is not yet complete
82 """
83 # Edge Case: Game not started
84 if len(self.rolls) == 0:
85 return 0
86
87 # Edge Case: Game not complete
88 if not self.game_over and (len(self.frames) < 10 or (len(self.frames) == 10 and len(self.frame_rolls) > 0)):
89 raise IndexError("Score cannot be taken until the end of the game")
90
91 # Edge Case: Game not started or incomplete
92 if len(self.frames) < 10:
93 raise IndexError("Score cannot be taken until the end of the game")
94
95 total_score = 0
96 roll_index = 0
97
98 for frame_num in range(10):
99 frame = self.frames[frame_num]
100
101 if frame[0] == 10: # Strike
102 total_score += 10
103 # Add next two rolls
104 if frame_num == 9: # 10th frame
105 if len(frame) > 1:
106 total_score += frame[1]
107 if len(frame) > 2:
108 total_score += frame[2]
109 else: # Regular frame
110 next_frame = self.frames[frame_num + 1]
111 if len(next_frame) > 0:
112 total_score += next_frame[0]
113 if len(next_frame) > 1:
114 total_score += next_frame[1]
115 elif next_frame[0] == 10 and frame_num + 2 < len(self.frames): # Next frame was also a strike
116 total_score += self.frames[frame_num + 2][0]
117 elif frame[0] + frame[1] == 10: # Spare
118 total_score += 10 + (frame[2] if frame_num == 9 else self.frames[frame_num + 1][0])
119 else: # Open frame
120 total_score += frame[0] + frame[1]
121
122 return total_score
123 # Handled Edge Cases: Game already over, invalid pin count, too many pins, too many pins in a frame, invalid fill balls, game not complete, game not started or incomplete
Test NameStatus
test_an_unstarted_game_cannot_be_scored
Fail
test_a_roll_cannot_score_more_than_10_points
Pass
test_a_spare_followed_by_zeros_is_worth_ten_points
Pass
test_a_spare_in_the_last_frame_gets_a_one_roll_bonus_that_is_counted_once
Pass
test_a_strike_earns_ten_points_in_a_frame_with_a_single_roll
Pass
test_a_strike_in_the_last_frame_gets_a_two_roll_bonus_that_is_counted_once
Pass
test_a_strike_with_the_one_roll_bonus_after_a_spare_in_the_last_frame_does_not_get_a_bonus
Pass
test_all_strikes_is_a_perfect_game
Pass
test_an_incomplete_game_cannot_be_scored
Pass
test_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_bonus_roll_for_a_spare_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_both_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_cannot_roll_after_bonus_roll_for_spare
Pass
test_cannot_roll_after_bonus_rolls_for_strike
Pass
test_cannot_roll_if_game_already_has_ten_frames
Pass
test_consecutive_spares_each_get_a_one_roll_bonus
Pass
test_consecutive_strikes_each_get_the_two_roll_bonus
Pass
test_last_two_strikes_followed_by_only_last_bonus_with_non_strike_points
Pass
test_points_scored_in_the_roll_after_a_spare_are_counted_twice
Pass
test_points_scored_in_the_two_rolls_after_a_strike_are_counted_twice_as_a_bonus
Pass
test_rolling_a_spare_with_the_two_roll_bonus_does_not_get_a_bonus_roll
Pass
test_rolls_cannot_score_negative_points
Pass
test_second_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_should_be_able_to_score_a_game_with_all_zeros
Pass
test_should_be_able_to_score_a_game_with_no_strikes_or_spares
Pass
test_strikes_with_the_two_roll_bonus_do_not_get_bonus_rolls
Pass
test_the_second_bonus_rolls_after_a_strike_in_the_last_frame_cannot_be_a_strike_if_the_first_one_is_not_a_strike
Pass
test_two_bonus_rolls_after_a_strike_in_the_last_frame_can_score_more_than_10_points_if_one_is_a_strike
Pass
test_two_bonus_rolls_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_two_rolls_in_a_frame_cannot_score_more_than_10_points
Pass

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