Kratos

Finished
11class BowlingGame:
22 def __init__(self):
3 pass
4
3 """
4 Initialize a new bowling game.
5 """
6 self.rolls = []
7 self.current_frame = 1
8 self.frame_rolls = []
9 self.frames = []
10
511 def roll(self, pins):
6 pass
7
12 """
13 Record a roll in the game.
14
15 Args:
16 pins (int): Number of pins knocked down in this roll
17
18 Raises:
19 ValueError: If pins is negative or greater than 10
20 IndexError: If game is already over
21 """
22 # Edge Case: Invalid pin count (negative)
23 if pins < 0:
24 raise ValueError("Pins cannot be negative")
25
26 # Edge Case: Game already completed
27 if self._is_game_complete():
28 raise ValueError("Game is already complete")
29
30 # Edge Case: Invalid fill balls (check before general pin validation)
31 if len(self.frames) == 9 and self._needs_fill_balls():
32 # We're in the 10th frame and need fill balls
33 # Check if this roll is a fill ball with invalid pin count
34 if pins > 10:
35 raise ValueError("Invalid fill ball")
36
37 # Edge Case: Invalid pin count (more than 10)
38 if pins > 10:
39 raise ValueError("Pin count exceeds pins on the lane")
40
41 # Edge Case: Invalid roll in frame (more than 10 pins in a frame)
42 if len(self.frame_rolls) == 1 and not self._is_strike(self.frame_rolls[0]):
43 if self.frame_rolls[0] + pins > 10:
44 raise ValueError("Cannot knock down more than 10 pins in a frame")
45
46 self.frame_rolls.append(pins)
47 self.rolls.append(pins)
48
49 # Check if frame is complete
50 if len(self.frames) < 9: # Frames 1-9
51 if self._is_strike(pins) or len(self.frame_rolls) == 2:
52 self.frames.append(self.frame_rolls[:])
53 self.frame_rolls = []
54 self.current_frame += 1
55 elif len(self.frames) == 9: # 10th frame
56 # Handle 10th frame completion
57 if len(self.frame_rolls) == 2:
58 # Check if we have an open frame or need fill balls
59 if not self._is_spare(self.frame_rolls[0], self.frame_rolls[1]) and not self._is_strike(self.frame_rolls[0]):
60 # Open frame - game complete
61 self.frames.append(self.frame_rolls[:])
62 self.frame_rolls = []
63 elif len(self.frame_rolls) == 3:
64 # 10th frame with fill balls - game complete
65 self.frames.append(self.frame_rolls[:])
66 self.frame_rolls = []
67
868 def score(self):
9 pass
69 """
70 Calculate the total score for the game.
71
72 Returns:
73 int: The total score for the game
74
75 Raises:
76 IndexError: If the game is not yet complete
77 """
78 # Edge Case: Game not yet complete
79 if not self._is_game_complete():
80 raise ValueError("Game is not complete")
81
82 total_score = 0
83 roll_index = 0
84
85 for frame_index in range(10):
86 frame = self.frames[frame_index]
87
88 if frame_index < 9: # Frames 1-9
89 if self._is_strike(frame[0]):
90 # Strike: 10 + next two rolls
91 total_score += 10 + self._next_two_rolls(roll_index)
92 roll_index += 1
93 elif self._is_spare(frame[0], frame[1]):
94 # Spare: 10 + next roll
95 total_score += 10 + self._next_roll(roll_index)
96 roll_index += 2
97 else:
98 # Open frame: sum of two rolls
99 total_score += frame[0] + frame[1]
100 roll_index += 2
101 else: # 10th frame
102 total_score += sum(frame)
103
104 return total_score
105
106 def _is_strike(self, pins):
107 """
108 Check if a roll is a strike.
109
110 Args:
111 pins (int): Number of pins knocked down
112
113 Returns:
114 bool: True if it's a strike, False otherwise
115 """
116 return pins == 10
117
118 def _is_spare(self, first_roll, second_roll):
119 """
120 Check if two rolls form a spare.
121
122 Args:
123 first_roll (int): Pins knocked down in first roll
124 second_roll (int): Pins knocked down in second roll
125
126 Returns:
127 bool: True if it's a spare, False otherwise
128 """
129 return first_roll + second_roll == 10
130
131 def _next_roll(self, roll_index):
132 """
133 Get the value of the next roll.
134
135 Args:
136 roll_index (int): Current roll index
137
138 Returns:
139 int: Value of the next roll
140 """
141 return self.rolls[roll_index + 2] if roll_index + 2 < len(self.rolls) else 0
142
143 def _next_two_rolls(self, roll_index):
144 """
145 Get the sum of the next two rolls.
146
147 Args:
148 roll_index (int): Current roll index
149
150 Returns:
151 int: Sum of the next two rolls
152 """
153 result = 0
154 if roll_index + 1 < len(self.rolls):
155 result += self.rolls[roll_index + 1]
156 if roll_index + 2 < len(self.rolls):
157 result += self.rolls[roll_index + 2]
158 return result
159
160 def _is_game_complete(self):
161 """
162 Check if the game is complete.
163
164 Returns:
165 bool: True if the game is complete, False otherwise
166 """
167 if len(self.frames) < 10:
168 return False
169
170 # If we have 10 frames and no current frame rolls, game is complete
171 if len(self.frames) == 10 and len(self.frame_rolls) == 0:
172 return True
173
174 # Check 10th frame completion
175 if len(self.frames) == 9: # Working on 10th frame
176 if len(self.frame_rolls) == 0:
177 return False
178 elif len(self.frame_rolls) == 1:
179 if self._is_strike(self.frame_rolls[0]):
180 return False # Need 2 more rolls
181 else:
182 return False # Need at least 1 more roll
183 elif len(self.frame_rolls) == 2:
184 if self._is_strike(self.frame_rolls[0]):
185 return False # Need 1 more roll
186 elif self._is_spare(self.frame_rolls[0], self.frame_rolls[1]):
187 return False # Need 1 more roll
188 else:
189 return True # Open frame, game complete
190 elif len(self.frame_rolls) == 3:
191 return True # 10th frame with fill balls complete
192
193 return False
194
195 def _needs_fill_balls(self):
196 """
197 Check if the 10th frame needs fill balls.
198
199 Returns:
200 bool: True if fill balls are needed, False otherwise
201 """
202 # Only relevant when we're working on the 10th frame
203 if len(self.frames) < 9:
204 return False
205 if len(self.frames) == 10:
206 return False # 10th frame is already complete
207
208 # We're working on the 10th frame (9 complete frames so far)
209 if len(self.frame_rolls) == 1:
210 # If first roll is a strike, we need 2 more rolls
211 return self._is_strike(self.frame_rolls[0])
212 elif len(self.frame_rolls) == 2:
213 # If first roll was a strike, we still need 1 more roll
214 if self._is_strike(self.frame_rolls[0]):
215 return True
216 # If it's a spare, we need 1 more roll
217 elif self._is_spare(self.frame_rolls[0], self.frame_rolls[1]):
218 return True
219 # If it's not a spare and not a strike, we're done
220 else:
221 return False
222 elif len(self.frame_rolls) == 3:
223 # We have all rolls for the 10th frame
224 return False
225
226 return False
227
228 # Handled Edge Cases: Invalid pin count (negative or more than 10), game already completed, invalid roll in frame, invalid fill balls, game not yet complete
Test NameStatus
test_the_second_bonus_rolls_after_a_strike_in_the_last_frame_cannot_be_a_strike_if_the_first_one_is_not_a_strike
Fail
test_two_bonus_rolls_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Fail
test_a_roll_cannot_score_more_than_10_points
Pass
test_a_spare_followed_by_zeros_is_worth_ten_points
Pass
test_a_spare_in_the_last_frame_gets_a_one_roll_bonus_that_is_counted_once
Pass
test_a_strike_earns_ten_points_in_a_frame_with_a_single_roll
Pass
test_a_strike_in_the_last_frame_gets_a_two_roll_bonus_that_is_counted_once
Pass
test_a_strike_with_the_one_roll_bonus_after_a_spare_in_the_last_frame_does_not_get_a_bonus
Pass
test_all_strikes_is_a_perfect_game
Pass
test_an_incomplete_game_cannot_be_scored
Pass
test_an_unstarted_game_cannot_be_scored
Pass
test_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_bonus_roll_for_a_spare_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_both_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_cannot_roll_after_bonus_roll_for_spare
Pass
test_cannot_roll_after_bonus_rolls_for_strike
Pass
test_cannot_roll_if_game_already_has_ten_frames
Pass
test_consecutive_spares_each_get_a_one_roll_bonus
Pass
test_consecutive_strikes_each_get_the_two_roll_bonus
Pass
test_last_two_strikes_followed_by_only_last_bonus_with_non_strike_points
Pass
test_points_scored_in_the_roll_after_a_spare_are_counted_twice
Pass
test_points_scored_in_the_two_rolls_after_a_strike_are_counted_twice_as_a_bonus
Pass
test_rolling_a_spare_with_the_two_roll_bonus_does_not_get_a_bonus_roll
Pass
test_rolls_cannot_score_negative_points
Pass
test_second_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_should_be_able_to_score_a_game_with_all_zeros
Pass
test_should_be_able_to_score_a_game_with_no_strikes_or_spares
Pass
test_strikes_with_the_two_roll_bonus_do_not_get_bonus_rolls
Pass
test_two_bonus_rolls_after_a_strike_in_the_last_frame_can_score_more_than_10_points_if_one_is_a_strike
Pass
test_two_rolls_in_a_frame_cannot_score_more_than_10_points
Pass

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