goodagent

Finished
11class BowlingGame:
22 def __init__(self):
3 pass
4
3 """
4 Initialize a new bowling game.
5 """
6 self.rolls = []
7 self.current_frame = 1
8 self.frame_rolls = []
9 self.frames = []
10
11 def _is_game_complete(self):
12 """Check if the game is complete."""
13 # Game is complete when we have 10 frames and no rolls in progress
14 if len(self.frames) < 10:
15 return False
16
17 # If we still have rolls in progress, game is not complete
18 if len(self.frame_rolls) > 0:
19 return False
20
21 # For the 10th frame, check if it has the right number of rolls
22 if len(self.frames) == 10:
23 tenth_frame = self.frames[9]
24 # If it's a strike (10 pins on first roll), need 3 rolls total
25 if len(tenth_frame) >= 1 and tenth_frame[0] == 10:
26 return len(tenth_frame) == 3
27 # If it's a spare (10 pins total in frame), need 3 rolls total
28 elif len(tenth_frame) >= 2 and sum(tenth_frame[:2]) == 10:
29 return len(tenth_frame) == 3
30 # If it's an open frame, need 2 rolls
31 elif len(tenth_frame) == 2 and sum(tenth_frame) < 10:
32 return True
33
34 return False
35
536 def roll(self, pins):
6 pass
7
37 """
38 Record a roll in the game.
39
40 Args:
41 pins (int): Number of pins knocked down in this roll
42
43 Raises:
44 ValueError: If pins is negative or greater than 10
45 ValueError: If game is already over
46 """
47 # Edge Case: Invalid number of pins
48 if pins < 0 or pins > 10:
49 raise ValueError("Pins must be between 0 and 10")
50
51 # Edge Case: Game already completed
52 if self._is_game_complete():
53 raise IndexError("Game is already complete")
54
55 self.frame_rolls.append(pins)
56 self.rolls.append(pins)
57
58 # Handle regular frames (1-9)
59 if len(self.frames) < 9:
60 # Strike case
61 if pins == 10:
62 self.frames.append(self.frame_rolls[:])
63 self.frame_rolls = []
64 self.current_frame += 1
65 # Two rolls completed
66 elif len(self.frame_rolls) == 2:
67 # Edge Case: Frame total exceeds 10 (invalid)
68 if sum(self.frame_rolls) > 10:
69 raise ValueError("Cannot knock down more than 10 pins in a frame")
70 self.frames.append(self.frame_rolls[:])
71 self.frame_rolls = []
72 self.current_frame += 1
73 # Handle 10th frame (frames 10 and potential fill balls)
74 else:
75 # Edge Case: Invalid rolls in 10th frame
76 if len(self.frame_rolls) == 2 and self.frame_rolls[0] != 10 and sum(self.frame_rolls) > 10:
77 raise ValueError("Cannot knock down more than 10 pins in a frame")
78
79 # Determine if 10th frame is complete
80 if len(self.frame_rolls) == 3:
81 self.frames.append(self.frame_rolls[:])
82 self.frame_rolls = []
83 elif len(self.frame_rolls) == 2:
84 # If not a strike or spare, frame is complete
85 if self.frame_rolls[0] != 10 and sum(self.frame_rolls) < 10:
86 self.frames.append(self.frame_rolls[:])
87 self.frame_rolls = []
88 # If it's a strike or spare, need one more roll
89 elif len(self.frame_rolls) == 1 and self.frame_rolls[0] < 10:
90 # First roll was not a strike, need one more
91 pass
92
893 def score(self):
9 pass
94 """
95 Calculate the total score for the game.
96
97 Returns:
98 int: Total score for the game
99
100 Raises:
101 IndexError: If the game is not yet complete
102 """
103 # For a new game with no frames, score is 0
104 if len(self.frames) == 0:
105 return 0
106
107 # Edge Case: Game not yet complete
108 if not self._is_game_complete():
109 raise IndexError("Game is not yet complete")
110
111 total = 0
112 roll_index = 0
113
114 # Score frames 1-9
115 for frame_num in range(9):
116 # Edge Case: Incomplete frames
117 if frame_num >= len(self.frames):
118 raise ValueError("Score cannot be taken until the end of the game")
119
120 frame = self.frames[frame_num]
121
122 if len(frame) == 1 and frame[0] == 10: # Strike
123 total += 10
124 # Add next two rolls
125 if frame_num + 1 < len(self.frames):
126 next_frame = self.frames[frame_num + 1]
127 if len(next_frame) >= 1:
128 total += next_frame[0]
129 if len(next_frame) >= 2:
130 total += next_frame[1]
131 elif len(next_frame) == 1 and frame_num + 2 < len(self.frames):
132 # If next frame is also a strike
133 next_next_frame = self.frames[frame_num + 2]
134 if len(next_next_frame) >= 1:
135 total += next_next_frame[0]
136 elif len(frame) == 2 and sum(frame) == 10: # Spare
137 total += 10
138 # Add next roll
139 if frame_num + 1 < len(self.frames):
140 next_frame = self.frames[frame_num + 1]
141 if len(next_frame) >= 1:
142 total += next_frame[0]
143 else: # Open frame
144 total += sum(frame)
145
146 # Score 10th frame
147 if len(self.frames) > 9:
148 frame10 = self.frames[9]
149 total += sum(frame10)
150
151 return total
152 # Handled Edge Cases: Game not yet complete, Incomplete frames
Test NameStatus
test_an_unstarted_game_cannot_be_scored
Fail
test_the_second_bonus_rolls_after_a_strike_in_the_last_frame_cannot_be_a_strike_if_the_first_one_is_not_a_strike
Fail
test_two_bonus_rolls_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Fail
test_a_roll_cannot_score_more_than_10_points
Pass
test_a_spare_followed_by_zeros_is_worth_ten_points
Pass
test_a_spare_in_the_last_frame_gets_a_one_roll_bonus_that_is_counted_once
Pass
test_a_strike_earns_ten_points_in_a_frame_with_a_single_roll
Pass
test_a_strike_in_the_last_frame_gets_a_two_roll_bonus_that_is_counted_once
Pass
test_a_strike_with_the_one_roll_bonus_after_a_spare_in_the_last_frame_does_not_get_a_bonus
Pass
test_all_strikes_is_a_perfect_game
Pass
test_an_incomplete_game_cannot_be_scored
Pass
test_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_bonus_roll_for_a_spare_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_both_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_cannot_roll_after_bonus_roll_for_spare
Pass
test_cannot_roll_after_bonus_rolls_for_strike
Pass
test_cannot_roll_if_game_already_has_ten_frames
Pass
test_consecutive_spares_each_get_a_one_roll_bonus
Pass
test_consecutive_strikes_each_get_the_two_roll_bonus
Pass
test_last_two_strikes_followed_by_only_last_bonus_with_non_strike_points
Pass
test_points_scored_in_the_roll_after_a_spare_are_counted_twice
Pass
test_points_scored_in_the_two_rolls_after_a_strike_are_counted_twice_as_a_bonus
Pass
test_rolling_a_spare_with_the_two_roll_bonus_does_not_get_a_bonus_roll
Pass
test_rolls_cannot_score_negative_points
Pass
test_second_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_should_be_able_to_score_a_game_with_all_zeros
Pass
test_should_be_able_to_score_a_game_with_no_strikes_or_spares
Pass
test_strikes_with_the_two_roll_bonus_do_not_get_bonus_rolls
Pass
test_two_bonus_rolls_after_a_strike_in_the_last_frame_can_score_more_than_10_points_if_one_is_a_strike
Pass
test_two_rolls_in_a_frame_cannot_score_more_than_10_points
Pass

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