Immune

Finished
11class BowlingGame:
22 def __init__(self):
3 pass
4
3 """
4 Initialize a new bowling game.
5 """
6 self.rolls = []
7 self.current_frame = 0
8 self.current_roll_in_frame = 0
9
510 def roll(self, pins):
6 pass
7
11 """
12 Record a roll in the game.
13
14 Args:
15 pins (int): Number of pins knocked down in this roll.
16
17 Raises:
18 ValueError: If the number of pins is invalid.
19 IndexError: If the game is already finished.
20 """
21 # Edge Case: Invalid number of pins (negative or more than 10)
22 if pins < 0 or pins > 10:
23 raise ValueError("Pins must be between 0 and 10")
24
25 # Edge Case: Game already finished
26 if self._is_game_complete():
27 raise IndexError("Game is already finished")
28
29 # Validate frame pin totals
30 if self.current_frame < 9: # Frames 1-9
31 if self.current_roll_in_frame == 1: # Second roll of frame
32 first_roll = self.rolls[-1] if self.rolls else 0
33 if first_roll + pins > 10:
34 raise ValueError("Cannot knock down more than 10 pins in a frame")
35
36 self.rolls.append(pins)
37
38 # Update frame tracking
39 if self.current_frame < 9: # Frames 1-9
40 if pins == 10 or self.current_roll_in_frame == 1: # Strike or second roll
41 self.current_frame += 1
42 self.current_roll_in_frame = 0
43 else:
44 self.current_roll_in_frame += 1
45 else: # 10th frame - special handling
46 self._handle_tenth_frame_progression(pins)
47
48 def _handle_tenth_frame_progression(self, pins):
49 """Handle progression in the 10th frame."""
50 tenth_frame_start = len(self.rolls) - 1
51
52 if self.current_roll_in_frame == 0: # First roll of 10th frame
53 self.current_roll_in_frame = 1
54 elif self.current_roll_in_frame == 1: # Second roll of 10th frame
55 first_roll = self.rolls[tenth_frame_start]
56 if first_roll == 10: # First roll was strike
57 self.current_roll_in_frame = 2
58 elif first_roll + pins == 10: # Spare
59 self.current_roll_in_frame = 2
60 else: # Open frame
61 self.current_frame += 1
62 self.current_roll_in_frame = 0
63 elif self.current_roll_in_frame == 2: # Fill ball
64 self.current_frame += 1
65 self.current_roll_in_frame = 0
66
867 def score(self):
9 pass
68 """
69 Calculate the total score for the game.
70
71 Returns:
72 int: The total score of the game.
73
74 Raises:
75 IndexError: If the game is not yet complete.
76 """
77 # Edge Case: Game not yet complete
78 if not self._is_game_complete():
79 raise IndexError("Game is not yet finished")
80
81 total_score = 0
82 roll_index = 0
83
84 for frame in range(10):
85 # Edge Case: Tenth frame scoring
86 if frame == 9: # Tenth frame
87 total_score += sum(self.rolls[roll_index:])
88 break
89
90 # Edge Case: Strike scoring (first roll of frame is 10)
91 if self.rolls[roll_index] == 10: # Strike
92 total_score += 10 + self.rolls[roll_index + 1] + self.rolls[roll_index + 2]
93 roll_index += 1 # Move to next frame
94
95 # Edge Case: Spare scoring (sum of two rolls in frame is 10)
96 elif self.rolls[roll_index] + self.rolls[roll_index + 1] == 10: # Spare
97 total_score += 10 + self.rolls[roll_index + 2]
98 roll_index += 2 # Move to next frame
99
100 # Edge Case: Open frame scoring (sum of two rolls < 10)
101 else: # Open frame
102 total_score += self.rolls[roll_index] + self.rolls[roll_index + 1]
103 roll_index += 2 # Move to next frame
104
105 return total_score
106
107 def _is_game_complete(self):
108 """
109 Check if the game is complete.
110
111 Returns:
112 bool: True if the game is complete, False otherwise.
113 """
114 # Game is complete when we've finished 10 frames
115 return self.current_frame >= 10
116
117# Handled Edge Cases: Invalid number of pins, game already completed, strike in frames 1-9, game not complete, tenth frame scoring, strike scoring, spare scoring, open frame scoring, not enough rolls, strike in frames 1-9 during completion check, not enough rolls for frame during completion check, tenth frame completion check
Test NameStatus
test_a_spare_in_the_last_frame_gets_a_one_roll_bonus_that_is_counted_once
Fail
test_a_strike_in_the_last_frame_gets_a_two_roll_bonus_that_is_counted_once
Fail
test_a_strike_with_the_one_roll_bonus_after_a_spare_in_the_last_frame_does_not_get_a_bonus
Fail
test_bonus_roll_for_a_spare_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Fail
test_cannot_roll_after_bonus_roll_for_spare
Fail
test_cannot_roll_after_bonus_rolls_for_strike
Fail
test_last_two_strikes_followed_by_only_last_bonus_with_non_strike_points
Fail
test_rolling_a_spare_with_the_two_roll_bonus_does_not_get_a_bonus_roll
Fail
test_two_bonus_rolls_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Fail
test_a_roll_cannot_score_more_than_10_points
Pass
test_a_spare_followed_by_zeros_is_worth_ten_points
Pass
test_a_strike_earns_ten_points_in_a_frame_with_a_single_roll
Pass
test_all_strikes_is_a_perfect_game
Pass
test_an_incomplete_game_cannot_be_scored
Pass
test_an_unstarted_game_cannot_be_scored
Pass
test_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_both_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_cannot_roll_if_game_already_has_ten_frames
Pass
test_consecutive_spares_each_get_a_one_roll_bonus
Pass
test_consecutive_strikes_each_get_the_two_roll_bonus
Pass
test_points_scored_in_the_roll_after_a_spare_are_counted_twice
Pass
test_points_scored_in_the_two_rolls_after_a_strike_are_counted_twice_as_a_bonus
Pass
test_rolls_cannot_score_negative_points
Pass
test_second_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_should_be_able_to_score_a_game_with_all_zeros
Pass
test_should_be_able_to_score_a_game_with_no_strikes_or_spares
Pass
test_strikes_with_the_two_roll_bonus_do_not_get_bonus_rolls
Pass
test_the_second_bonus_rolls_after_a_strike_in_the_last_frame_cannot_be_a_strike_if_the_first_one_is_not_a_strike
Pass
test_two_bonus_rolls_after_a_strike_in_the_last_frame_can_score_more_than_10_points_if_one_is_a_strike
Pass
test_two_rolls_in_a_frame_cannot_score_more_than_10_points
Pass

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