Alone

Finished
11class BowlingGame:
22 def __init__(self):
3 pass
4
3 """
4 Initialize a new bowling game.
5 """
6 self.rolls = []
7 self.current_frame = 1
8 self.frame_rolls = []
9 self.frames = []
10
511 def roll(self, pins):
6 pass
7
12 """
13 Record a roll in the game.
14
15 Args:
16 pins (int): Number of pins knocked down in this roll
17
18 Raises:
19 ValueError: If pins is negative or greater than 10
20 ValueError: If trying to roll after the game is complete
21 """
22 # Edge Case: Invalid pin count (negative or more than 10)
23 if pins < 0 or pins > 10:
24 raise ValueError("Pins must be between 0 and 10")
25
26 # Edge Case: Game already completed
27 # Game is complete when we have 10 completed frames and no rolls in progress
28 if len(self.frames) == 10 and len(self.frame_rolls) == 0:
29 raise IndexError("Game is already complete")
30
31 # Edge Case: Invalid roll in tenth frame - check if second ball exceeds 10 pins in regular frames
32 # But for the 10th frame, fill balls can each be 0-10
33 if len(self.frames) < 10 and len(self.frame_rolls) == 1 and self.frame_rolls[0] != 10:
34 if self.frame_rolls[0] + pins > 10:
35 raise ValueError("Cannot knock down more pins than remaining")
36
37 # Edge Case: Too many pins in a frame (except tenth frame)
38 if len(self.frames) < 10 and len(self.frame_rolls) == 1 and self.frame_rolls[0] != 10:
39 if self.frame_rolls[0] + pins > 10:
40 raise ValueError("Cannot knock down more pins than remaining")
41
42 self.frame_rolls.append(pins)
43 self.rolls.append(pins)
44
45 # Check if frame is complete
46 # If we've completed 9 frames, we're working on the 10th frame
47 if len(self.frames) == 9: # Tenth frame
48 # Handle tenth frame completion
49 # Frame is complete if:
50 # 1. We have 3 rolls (strike followed by two rolls, or spare with one fill ball)
51 # 2. We have 2 rolls and it's not a strike or spare (open frame)
52 tenth_frame_complete = False
53 if len(self.frame_rolls) == 3:
54 # We have 3 rolls - this is always complete for 10th frame
55 tenth_frame_complete = True
56 elif len(self.frame_rolls) == 2:
57 # We have 2 rolls - check if it's an open frame (not strike or spare)
58 if self.frame_rolls[0] != 10 and (self.frame_rolls[0] + self.frame_rolls[1]) != 10:
59 # Open frame - complete with just 2 rolls
60 tenth_frame_complete = True
61 # If it's a strike or spare, we need more rolls (fill balls) - don't complete yet
62
63 if tenth_frame_complete:
64 self.frames.append(list(self.frame_rolls))
65 self.frame_rolls = []
66 elif len(self.frames) < 9: # Regular frames (1-9)
67 # Strike
68 if len(self.frame_rolls) == 1 and pins == 10:
69 self.frames.append(list(self.frame_rolls))
70 self.frame_rolls = []
71 self.current_frame += 1
72 # Regular frame complete
73 elif len(self.frame_rolls) == 2:
74 self.frames.append(list(self.frame_rolls))
75 self.frame_rolls = []
76 self.current_frame += 1
77
78 def _needs_fill_balls(self):
79 """
80 Determine if the tenth frame needs fill balls.
81
82 Returns:
83 bool: True if fill balls are needed, False otherwise
84 """
85 # If we haven't completed 9 frames yet, we're not in the tenth frame
86 if len(self.frames) < 9:
87 return False
88
89 # If we've completed 10 frames, the game is over
90 if len(self.frames) == 10:
91 return False
92
93 # We're in the process of completing the tenth frame
94 # len(self.frames) == 9 means we've completed 9 frames and are working on the 10th
95
96 if len(self.frame_rolls) == 0:
97 return False # Haven't started the tenth frame rolls yet
98
99 # If we haven't rolled enough balls in the tenth frame
100 if len(self.frame_rolls) == 1:
101 # If first roll is a strike, we need two more rolls (fill balls)
102 if self.frame_rolls[0] == 10:
103 return True
104 else:
105 return False # Need a second roll to complete the frame
106
107 if len(self.frame_rolls) == 2:
108 # If first roll is strike or second completes a spare, need one more fill ball
109 if self.frame_rolls[0] == 10 or (self.frame_rolls[0] + self.frame_rolls[1]) == 10:
110 return True
111 else:
112 return False # Open frame is complete
113
114 return False # Third roll means we're done
115
8116 def score(self):
9 pass
117 """
118 Calculate the total score for the game.
119
120 Returns:
121 int: The total score for the game
122
123 Raises:
124 IndexError: If the game is not yet complete
125 """
126 # Edge Case: Game not complete
127 if len(self.frames) < 10:
128 raise IndexError("Game is not complete")
129
130 # Additional validation: Check if we have enough rolls to calculate all scores
131 # For frames 1-9, we might need up to 2 additional rolls for strike/spare bonuses
132 # So we need at least as many rolls as we've recorded
133 if len(self.rolls) < len([roll for frame in self.frames for roll in frame]):
134 raise IndexError("Game is not complete")
135
136 total_score = 0
137 roll_index = 0
138
139 for frame_num in range(10):
140 # Edge Case: Incomplete game
141 if roll_index >= len(self.rolls):
142 raise IndexError("Game is not complete")
143
144 if frame_num < 9: # Frames 1-9
145 # Validate we have enough rolls for this frame and potential bonuses
146 if roll_index >= len(self.rolls):
147 raise IndexError("Game is not complete")
148
149 # Strike - need current roll and next two rolls
150 if self.rolls[roll_index] == 10:
151 if roll_index + 2 >= len(self.rolls):
152 raise IndexError("Game is not complete")
153 total_score += 10 + self.rolls[roll_index + 1] + self.rolls[roll_index + 2]
154 roll_index += 1
155 # Spare - need current two rolls and next roll
156 elif self.rolls[roll_index] + self.rolls[roll_index + 1] == 10:
157 if roll_index + 2 >= len(self.rolls):
158 raise IndexError("Game is not complete")
159 total_score += 10 + self.rolls[roll_index + 2]
160 roll_index += 2
161 # Open frame - need current two rolls
162 else:
163 if roll_index + 1 >= len(self.rolls):
164 raise IndexError("Game is not complete")
165 total_score += self.rolls[roll_index] + self.rolls[roll_index + 1]
166 roll_index += 2
167 else: # Tenth frame
168 # Sum all the rolls in the tenth frame
169 frame_rolls = self.frames[9]
170 for roll in frame_rolls:
171 total_score += roll
172
173 return total_score
174
175 # Handled Edge Cases: Invalid pin count, game already completed, invalid roll in tenth frame, too many pins in a frame, game not complete
Test NameStatus
test_the_second_bonus_rolls_after_a_strike_in_the_last_frame_cannot_be_a_strike_if_the_first_one_is_not_a_strike
Fail
test_two_bonus_rolls_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Fail
test_a_roll_cannot_score_more_than_10_points
Pass
test_a_spare_followed_by_zeros_is_worth_ten_points
Pass
test_a_spare_in_the_last_frame_gets_a_one_roll_bonus_that_is_counted_once
Pass
test_a_strike_earns_ten_points_in_a_frame_with_a_single_roll
Pass
test_a_strike_in_the_last_frame_gets_a_two_roll_bonus_that_is_counted_once
Pass
test_a_strike_with_the_one_roll_bonus_after_a_spare_in_the_last_frame_does_not_get_a_bonus
Pass
test_all_strikes_is_a_perfect_game
Pass
test_an_incomplete_game_cannot_be_scored
Pass
test_an_unstarted_game_cannot_be_scored
Pass
test_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_bonus_roll_for_a_spare_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_both_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_cannot_roll_after_bonus_roll_for_spare
Pass
test_cannot_roll_after_bonus_rolls_for_strike
Pass
test_cannot_roll_if_game_already_has_ten_frames
Pass
test_consecutive_spares_each_get_a_one_roll_bonus
Pass
test_consecutive_strikes_each_get_the_two_roll_bonus
Pass
test_last_two_strikes_followed_by_only_last_bonus_with_non_strike_points
Pass
test_points_scored_in_the_roll_after_a_spare_are_counted_twice
Pass
test_points_scored_in_the_two_rolls_after_a_strike_are_counted_twice_as_a_bonus
Pass
test_rolling_a_spare_with_the_two_roll_bonus_does_not_get_a_bonus_roll
Pass
test_rolls_cannot_score_negative_points
Pass
test_second_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_should_be_able_to_score_a_game_with_all_zeros
Pass
test_should_be_able_to_score_a_game_with_no_strikes_or_spares
Pass
test_strikes_with_the_two_roll_bonus_do_not_get_bonus_rolls
Pass
test_two_bonus_rolls_after_a_strike_in_the_last_frame_can_score_more_than_10_points_if_one_is_a_strike
Pass
test_two_rolls_in_a_frame_cannot_score_more_than_10_points
Pass

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