let it go

Finished
1//
2// This is only a SKELETON file for the 'State of Tic Tac Toe' exercise. It's been provided as a
3// convenience to get you started writing code faster.
4//
5
6/**
7 * @param {string[]} board
8 * @returns {string}
1/*
2 * Determines the state of a Tic-Tac-Toe game based on the given board.
3 *
4 * @param {string[]} board - An array of 3 strings, each representing a row of the board.
5 * @returns {string} - Returns 'win', 'draw', or 'ongoing' based on the game state.
6 * @throws {Error} - Throws an error for invalid board states with specific messages.
97 */
108export const gamestate = (board) => {
11 throw new Error('Remove this line and implement the function');
12};
9 // Validate board dimensions
10 if (board.length !== 3) {
11 throw new Error('Invalid board: must have 3 rows');
12 }
13
14 for (let row of board) {
15 if (row.length !== 3) {
16 throw new Error('Invalid board: each row must have 3 columns');
17 }
18 }
19
20 // Count Xs and Os
21 let xCount = 0;
22 let oCount = 0;
23
24 for (let row of board) {
25 for (let cell of row) {
26 if (cell === 'X') xCount++;
27 else if (cell === 'O') oCount++;
28 else if (cell !== ' ') {
29 throw new Error('Invalid board: contains invalid characters');
30 }
31 }
32 }
33
34 // Check for wins first to determine if turn order validation should apply
35 const win = (player) => {
36 // Check rows
37 for (let i = 0; i < 3; i++) {
38 if (board[i][0] === player && board[i][1] === player && board[i][2] === player) {
39 return true;
40 }
41 }
42
43 // Check columns
44 for (let i = 0; i < 3; i++) {
45 if (board[0][i] === player && board[1][i] === player && board[2][i] === player) {
46 return true;
47 }
48 }
49
50 // Check diagonals
51 if (board[0][0] === player && board[1][1] === player && board[2][2] === player) {
52 return true;
53 }
54
55 if (board[0][2] === player && board[1][1] === player && board[2][0] === player) {
56 return true;
57 }
58
59 return false;
60 };
61
62 const xWins = win('X');
63 const oWins = win('O');
64
65 // Only validate turn order for non-winning, non-full boards
66 const isFullBoard = xCount + oCount === 9;
67
68 if (!xWins && !oWins && !isFullBoard) {
69 // Edge Case: Invalid turn order - X went twice in a row (more than one extra move)
70 if (xCount > oCount + 1) {
71 throw new Error('Wrong turn order: X went twice');
72 }
73
74 // Edge Case: Invalid turn order - O started (no X's but O's exist)
75 if (oCount > 0 && xCount === 0) {
76 throw new Error('Wrong turn order: O started');
77 }
78
79 // Edge Case: Invalid turn order - O went twice in a row
80 if (oCount > xCount) {
81 throw new Error('Wrong turn order: O went twice');
82 }
83 }
84
85 // xWins and oWins are already defined above
86
87 // Edge Case: Both players win (impossible in a real game)
88 if (xWins && oWins) {
89 throw new Error('Impossible board: game should have ended after the game was won');
90 }
91
92 // Edge Case: Game continued after win
93 if (xWins && xCount <= oCount) {
94 throw new Error('Impossible board: game should have ended after the game was won');
95 }
96
97 // Edge Case: Game continued after win
98 if (oWins && xCount > oCount) {
99 throw new Error('Impossible board: game should have ended after the game was won');
100 }
101
102 // Determine game state
103 if (xWins || oWins) {
104 return 'win';
105 }
106
107 // Edge Case: Board is full (draw)
108 if (xCount + oCount === 9) {
109 return 'draw';
110 }
111
112 // Edge Case: Game is not finished yet
113 return 'ongoing';
114
115 // Handled Edge Cases:
116 // 1. Invalid turn order - O started
117 // 2. Invalid turn order - X went twice in a row
118 // 3. Both players win (impossible in a real game)
119 // 4. Game continued after X win
120 // 5. Game continued after O win
121 // 6. Board is full (draw)
122 // 7. Game is not finished yet
123 // 8. Invalid board dimensions
124 // 9. Invalid characters on board
125};
Test NameStatus
Invalid board: O started
Fail
Finished game where X won via left column victory
Pass
Finished game where X won via middle column victory
Pass
Finished game where X won via right column victory
Pass
Finished game where O won via left column victory
Pass
Finished game where O won via middle column victory
Pass
Finished game where O won via right column victory
Pass
Finished game where X won via top row victory
Pass
Finished game where X won via middle row victory
Pass
Finished game where X won via bottom row victory
Pass
Finished game where O won via top row victory
Pass
Finished game where O won via middle row victory
Pass
Finished game where O won via bottom row victory
Pass
Finished game where X won via falling diagonal victory
Pass
Finished game where X won via rising diagonal victory
Pass
Finished game where O won via falling diagonal victory
Pass
Finished game where O won via rising diagonal victory
Pass
Finished game where X won via a row and a column victory
Pass
Finished game where X won via two diagonal victories
Pass
Draw
Pass
Another draw
Pass
Ongoing game: one move in
Pass
Ongoing game: two moves in
Pass
Ongoing game: five moves in
Pass
Invalid board: X went twice
Pass
Invalid board: X won and O kept playing
Pass
Invalid board: players kept playing after a win
Pass

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