xas

Finished
1//
2// This is only a SKELETON file for the 'State of Tic Tac Toe' exercise. It's been provided as a
3// convenience to get you started writing code faster.
4//
5
6/**
7 * @param {string[]} board
8 * @returns {string}
1/*
2 * Determines the state of a Tic-Tac-Toe game based on the provided board.
3 *
4 * @param {string[]} board - An array of strings representing the game board.
5 * @returns {string} - Returns 'win', 'draw', or 'ongoing' based on the game state.
6 * @throws {Error} - Throws an error for invalid board states with specific messages.
97 */
108export const gamestate = (board) => {
11 throw new Error('Remove this line and implement the function');
12};
9 // Validate board dimensions
10 if (board.length !== 3) {
11 throw new Error('Invalid board: must have 3 rows');
12 }
13
14 for (let i = 0; i < 3; i++) {
15 if (board[i].length !== 3) {
16 throw new Error('Invalid board: each row must have 3 columns');
17 }
18 }
19
20 // Count X's and O's
21 let xCount = 0;
22 let oCount = 0;
23
24 for (let i = 0; i < 3; i++) {
25 for (let j = 0; j < 3; j++) {
26 const cell = board[i].charAt(j);
27 if (cell === 'X') {
28 xCount++;
29 } else if (cell === 'O') {
30 oCount++;
31 } else if (cell !== ' ') {
32 throw new Error('Invalid board: contains invalid characters');
33 }
34 }
35 }
36
37 // Check for wins
38 const checkWin = (player) => {
39 // Check rows
40 for (let i = 0; i < 3; i++) {
41 if (board[i].charAt(0) === player && board[i].charAt(1) === player && board[i].charAt(2) === player) {
42 return true;
43 }
44 }
45
46 // Check columns
47 for (let j = 0; j < 3; j++) {
48 if (board[0].charAt(j) === player && board[1].charAt(j) === player && board[2].charAt(j) === player) {
49 return true;
50 }
51 }
52
53 // Check diagonals
54 if (board[0].charAt(0) === player && board[1].charAt(1) === player && board[2].charAt(2) === player) {
55 return true;
56 }
57
58 if (board[0].charAt(2) === player && board[1].charAt(1) === player && board[2].charAt(0) === player) {
59 return true;
60 }
61
62 return false;
63 };
64
65 const xWins = checkWin('X');
66 const oWins = checkWin('O');
67
68 // Edge Case: Both players win (impossible in valid games)
69 if (xWins && oWins) {
70 throw new Error('Impossible board: game should have ended after the game was won');
71 }
72
73 // Check if game continued after win BEFORE validating turn order
74 if (xWins && oCount >= xCount) {
75 // X won but O continued playing
76 throw new Error('Impossible board: game should have ended after the game was won');
77 }
78
79 if (oWins && xCount > oCount) {
80 // O won but X continued playing
81 throw new Error('Impossible board: game should have ended after the game was won');
82 }
83
84 // Validate turn order based on who won
85 if (xWins) {
86 // If X won, X should have exactly one more move than O
87 if (xCount !== oCount + 1) {
88 throw new Error('Wrong turn order: X went twice');
89 }
90 } else if (oWins) {
91 // If O won, X and O should have equal moves
92 if (xCount !== oCount) {
93 throw new Error('Wrong turn order: O went twice');
94 }
95 } else {
96 // No winner yet - validate turn order for ongoing game
97 if (oCount > xCount) {
98 // O has more moves than X - this is always invalid
99 if (xCount === 0) {
100 throw new Error('Wrong turn order: O started');
101 } else {
102 throw new Error('Wrong turn order: O went twice');
103 }
104 }
105
106 if (xCount > oCount + 1) {
107 // X has more than 1 extra move - this is always invalid
108 throw new Error('Wrong turn order: X went twice');
109 }
110 }
111
112 // Determine game state
113 if (xWins || oWins) {
114 return 'win';
115 }
116
117 // Edge Case: Draw - board is full with no winner
118 if (xCount + oCount === 9) {
119 return 'draw';
120 }
121
122 // Edge Case: Ongoing game - board not full and no winner
123 return 'ongoing';
124
125 // Handled Edge Cases:
126 // - Invalid board dimensions
127 // - Invalid characters on board
128 // - Wrong turn order (O started)
129 // - Wrong turn order (X went twice)
130 // - Both players winning (impossible)
131 // - Game continued after win (X won but O played)
132 // - Game continued after win (O won but X played)
133 // - Draw (board full with no winner)
134 // - Ongoing game (board not full and no winner)
135};
Test NameStatus
Invalid board: O started
Fail
Finished game where X won via left column victory
Pass
Finished game where X won via middle column victory
Pass
Finished game where X won via right column victory
Pass
Finished game where O won via left column victory
Pass
Finished game where O won via middle column victory
Pass
Finished game where O won via right column victory
Pass
Finished game where X won via top row victory
Pass
Finished game where X won via middle row victory
Pass
Finished game where X won via bottom row victory
Pass
Finished game where O won via top row victory
Pass
Finished game where O won via middle row victory
Pass
Finished game where O won via bottom row victory
Pass
Finished game where X won via falling diagonal victory
Pass
Finished game where X won via rising diagonal victory
Pass
Finished game where O won via falling diagonal victory
Pass
Finished game where O won via rising diagonal victory
Pass
Finished game where X won via a row and a column victory
Pass
Finished game where X won via two diagonal victories
Pass
Draw
Pass
Another draw
Pass
Ongoing game: one move in
Pass
Ongoing game: two moves in
Pass
Ongoing game: five moves in
Pass
Invalid board: X went twice
Pass
Invalid board: X won and O kept playing
Pass
Invalid board: players kept playing after a win
Pass

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