goodagent

Finished
11class BowlingGame:
22 def __init__(self):
3 pass
4
3 """
4 Initialize a new bowling game.
5 """
6 self.rolls = []
7 self.current_frame = 1
8 self.frame_rolls = []
9 self.frames = []
10
511 def roll(self, pins):
6 pass
7
12 """
13 Record a roll in the game.
14
15 Args:
16 pins (int): Number of pins knocked down in this roll
17
18 Raises:
19 ValueError: If pins is negative or greater than 10
20 IndexError: If game is already over
21 """
22 # Edge Case: Invalid number of pins
23 if pins < 0:
24 raise ValueError("Pins must be between 0 and 10")
25
26 # Edge Case: Too many pins
27 if pins > 10:
28 raise ValueError("Pins must be between 0 and 10")
29
30 # Edge Case: Game already finished
31 if len(self.frames) == 10 and len(self.frame_rolls) == 0:
32 raise IndexError("Game is already complete")
33
34 # Edge Case: Game already finished
35 if len(self.frames) == 10 and len(self.frame_rolls) == 0:
36 raise IndexError("Game is already complete")
37
38 self.frame_rolls.append(pins)
39 self.rolls.append(pins)
40
41 # Debug output
42 # print(f"After append: frame_rolls={self.frame_rolls}")
43
44 # Handle regular frames (1-9)
45 if self.current_frame < 10:
46 # Strike case
47 if pins == 10:
48 self.frames.append(self.frame_rolls[:])
49 self.frame_rolls = []
50 self.current_frame += 1
51 # Two rolls completed
52 elif len(self.frame_rolls) == 2:
53 # Edge Case: Frame total exceeds 10
54 if sum(self.frame_rolls) > 10:
55 raise ValueError("Cannot knock down more than 10 pins in a frame")
56 self.frames.append(self.frame_rolls[:])
57 self.frame_rolls = []
58 self.current_frame += 1
59 # Handle 10th frame
60 else:
61 # Edge Case: Invalid rolls in 10th frame
62 if len(self.frame_rolls) == 1:
63 if self.frame_rolls[0] < 10:
64 # This is the second roll of the 10th frame (not a fill ball)
65 # Validate that total doesn't exceed 10
66 if pins > 10 - self.frame_rolls[0]:
67 raise ValueError("Cannot knock down more than 10 pins in a frame")
68 # No validation needed for third roll in 10th frame (fill ball)
69 # No validation needed for fill balls - they can be 0-10 regardless of previous rolls
70 elif len(self.frame_rolls) == 2:
71 # After two rolls in 10th frame
72 if self.frame_rolls[0] == 10:
73 # First was strike, second roll is first fill ball
74 # No validation needed for fill balls (can be 0-10)
75 pass
76 elif sum(self.frame_rolls[:2]) == 10:
77 # First two rolls make a spare
78 # Third roll is fill ball, no validation needed
79 pass
80 # For open frame or incomplete spare/strike, no validation needed for fill balls
81 # Fill balls can be 0-10 regardless of previous rolls in 10th frame
82
83 # Determine if 10th frame is complete
84 if len(self.frame_rolls) == 3:
85 # Frame is complete after 3 rolls
86 self.frames.append(self.frame_rolls[:])
87 self.frame_rolls = []
88 elif len(self.frame_rolls) == 2:
89 # Check if frame is complete after 2 rolls
90 if self.frame_rolls[0] < 10 and sum(self.frame_rolls) < 10:
91 # Open frame - complete
92 self.frames.append(self.frame_rolls[:])
93 self.frame_rolls = []
94 # If strike or spare, need third roll - frame not complete yet
95
96 # Edge Case: Game already finished
97 # Check if game is complete (only after 10th frame is fully processed)
98 # This check will be done at the beginning of the next roll call
99
100 # Handled Edge Cases: Invalid number of pins, too many pins, game already finished, frame total exceeds 10, invalid rolls in 10th frame
101
8102 def score(self):
9 pass
103 """
104 Calculate the total score for the game.
105
106 Returns:
107 int: Total score for the game
108
109 Raises:
110 IndexError: If game is not yet complete
111 """
112 # Edge Case: Game not complete
113 if len(self.frames) < 10:
114 # Special case: no frames completed yet (initial score)
115 if len(self.frames) == 0 and len(self.rolls) == 0:
116 return 0
117 raise IndexError("Game is not yet complete")
118
119 # Edge Case: 10th frame incomplete
120 if len(self.frames) == 10 and len(self.frames[9]) < 2:
121 raise IndexError("Score cannot be taken until the end of the game")
122
123 # Edge Case: 10th frame is a strike or spare but missing fill balls
124 if len(self.frames) == 10 and len(self.frames[9]) == 2:
125 frame10 = self.frames[9]
126 if frame10[0] == 10 or sum(frame10) == 10:
127 raise IndexError("Score cannot be taken until the end of the game")
128
129 total_score = 0
130
131 # Score frames 1-9
132 for i in range(9):
133 frame = self.frames[i]
134 frame_score = sum(frame)
135
136 # Strike
137 if len(frame) == 1:
138 # Add next one or two rolls
139 if i+1 < len(self.frames):
140 next_frame = self.frames[i+1]
141 if len(next_frame) >= 2:
142 frame_score += next_frame[0] + next_frame[1]
143 elif len(next_frame) == 1 and i+2 < len(self.frames):
144 # Next frame is also a strike
145 frame_score += next_frame[0] + self.frames[i+2][0]
146 # Spare
147 elif len(frame) == 2 and sum(frame) == 10:
148 # Add next one roll
149 if i+1 < len(self.frames):
150 frame_score += self.frames[i+1][0]
151
152 total_score += frame_score
153
154 # Score 10th frame
155 frame10 = self.frames[9]
156 total_score += sum(frame10)
157
158 return total_score
159
160 # Handled Edge Cases: Game not complete, 10th frame incomplete, 10th frame is a strike or spare but missing fill balls
Test NameStatus
test_a_spare_in_the_last_frame_gets_a_one_roll_bonus_that_is_counted_once
Fail
test_a_strike_with_the_one_roll_bonus_after_a_spare_in_the_last_frame_does_not_get_a_bonus
Fail
test_an_unstarted_game_cannot_be_scored
Fail
test_bonus_roll_for_a_spare_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Fail
test_cannot_roll_after_bonus_roll_for_spare
Fail
test_the_second_bonus_rolls_after_a_strike_in_the_last_frame_cannot_be_a_strike_if_the_first_one_is_not_a_strike
Fail
test_two_bonus_rolls_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Fail
test_a_roll_cannot_score_more_than_10_points
Pass
test_a_spare_followed_by_zeros_is_worth_ten_points
Pass
test_a_strike_earns_ten_points_in_a_frame_with_a_single_roll
Pass
test_a_strike_in_the_last_frame_gets_a_two_roll_bonus_that_is_counted_once
Pass
test_all_strikes_is_a_perfect_game
Pass
test_an_incomplete_game_cannot_be_scored
Pass
test_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_both_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_cannot_roll_after_bonus_rolls_for_strike
Pass
test_cannot_roll_if_game_already_has_ten_frames
Pass
test_consecutive_spares_each_get_a_one_roll_bonus
Pass
test_consecutive_strikes_each_get_the_two_roll_bonus
Pass
test_last_two_strikes_followed_by_only_last_bonus_with_non_strike_points
Pass
test_points_scored_in_the_roll_after_a_spare_are_counted_twice
Pass
test_points_scored_in_the_two_rolls_after_a_strike_are_counted_twice_as_a_bonus
Pass
test_rolling_a_spare_with_the_two_roll_bonus_does_not_get_a_bonus_roll
Pass
test_rolls_cannot_score_negative_points
Pass
test_second_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_should_be_able_to_score_a_game_with_all_zeros
Pass
test_should_be_able_to_score_a_game_with_no_strikes_or_spares
Pass
test_strikes_with_the_two_roll_bonus_do_not_get_bonus_rolls
Pass
test_two_bonus_rolls_after_a_strike_in_the_last_frame_can_score_more_than_10_points_if_one_is_a_strike
Pass
test_two_rolls_in_a_frame_cannot_score_more_than_10_points
Pass

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