Immune

Finished
11class BowlingGame:
22 def __init__(self):
3 pass
4
3 """
4 Initialize a new bowling game.
5 """
6 self.rolls = []
7 self.current_roll = 0
8
59 def roll(self, pins):
6 pass
7
10 """
11 Record a roll in the game.
12
13 Args:
14 pins (int): Number of pins knocked down in this roll.
15
16 Raises:
17 ValueError: If the number of pins is invalid.
18 """
19 # Edge Case: Invalid number of pins (negative or more than 10)
20 if pins < 0 or pins > 10:
21 raise ValueError("Pins must be between 0 and 10")
22
23 # Edge Case: Game is already over (10 frames completed)
24 if self.is_game_over():
25 raise ValueError("Cannot roll after game is over")
26
27 # Edge Case: Too many pins in a frame (not a strike)
28 if len(self.rolls) % 2 == 1 and not self.is_strike(len(self.rolls) - 1): # Second roll of a frame
29 if self.rolls[-1] + pins > 10:
30 raise ValueError("Cannot knock down more than 10 pins in a frame")
31
32 self.rolls.append(pins)
33 self.current_roll += 1
34
835 def score(self):
9 pass
36 """
37 Calculate the total score for the game.
38
39 Returns:
40 int: The total score of the game.
41
42 Raises:
43 ValueError: If the game is not yet complete.
44 """
45 # Edge Case: Game is not complete yet
46 if not self.is_game_over():
47 raise IndexError("Game is not yet complete")
48
49 score = 0
50 roll_index = 0
51
52 for frame in range(10):
53 # Edge Case: Strike in regular frames (1-9)
54 if self.is_strike(roll_index) and frame < 9:
55 score += 10 + self.strike_bonus(roll_index)
56 roll_index += 1
57 # Edge Case: Spare in regular frames (1-9)
58 elif self.is_spare(roll_index) and frame < 9:
59 score += 10 + self.spare_bonus(roll_index)
60 roll_index += 2
61 # Edge Case: Open frame in regular frames (1-9)
62 elif frame < 9:
63 score += self.sum_of_balls_in_frame(roll_index)
64 roll_index += 2
65 # Edge Case: Tenth frame handling
66 else: # frame == 9 (10th frame)
67 # Edge Case: Strike in 10th frame
68 if self.is_strike(roll_index):
69 # Edge Case: Invalid number of rolls after strike in 10th frame
70 if len(self.rolls) < roll_index + 3:
71 raise ValueError("Score cannot be taken until the end of the game")
72 score += 10 + self.rolls[roll_index + 1] + self.rolls[roll_index + 2]
73 # Edge Case: Spare in 10th frame
74 elif self.is_spare(roll_index):
75 # Edge Case: Invalid number of rolls after spare in 10th frame
76 if len(self.rolls) < roll_index + 3:
77 raise ValueError("Score cannot be taken until the end of the game")
78 score += 10 + self.rolls[roll_index + 2]
79 # Edge Case: Open frame in 10th frame
80 else:
81 # Edge Case: Invalid number of rolls in 10th frame
82 if len(self.rolls) < roll_index + 2:
83 raise ValueError("Score cannot be taken until the end of the game")
84 score += self.sum_of_balls_in_frame(roll_index)
85
86 return score
87
88 def is_game_over(self):
89 """
90 Check if the game is over (10 frames have been completed).
91
92 Returns:
93 bool: True if the game is over, False otherwise.
94 """
95 roll_index = 0
96 frame_count = 0
97
98 while frame_count < 10 and roll_index < len(self.rolls):
99 if frame_count < 9: # Frames 1-9
100 if self.is_strike(roll_index):
101 roll_index += 1
102 else:
103 roll_index += 2
104 else: # 10th frame
105 if self.is_strike(roll_index):
106 # Need two more rolls
107 if roll_index + 2 < len(self.rolls):
108 return True
109 else:
110 return False
111 elif self.is_spare(roll_index):
112 # Need one more roll
113 if roll_index + 2 < len(self.rolls):
114 return True
115 else:
116 return False
117 else:
118 # Open frame - need two rolls
119 if roll_index + 1 < len(self.rolls):
120 return True
121 else:
122 return False
123 frame_count += 1
124
125 return frame_count >= 10
126
127 def is_strike(self, roll_index):
128 """
129 Check if a roll is a strike.
130
131 Args:
132 roll_index (int): Index of the roll to check.
133
134 Returns:
135 bool: True if the roll is a strike, False otherwise.
136 """
137 # Edge Case: Roll index out of bounds
138 if roll_index >= len(self.rolls):
139 return False
140 return self.rolls[roll_index] == 10
141
142 def is_spare(self, roll_index):
143 """
144 Check if a frame is a spare.
145
146 Args:
147 roll_index (int): Index of the first roll in the frame.
148
149 Returns:
150 bool: True if the frame is a spare, False otherwise.
151 """
152 # Edge Case: Not enough rolls to form a frame
153 if roll_index + 1 >= len(self.rolls):
154 return False
155 return self.rolls[roll_index] + self.rolls[roll_index + 1] == 10
156
157 def strike_bonus(self, roll_index):
158 """
159 Calculate the bonus for a strike.
160
161 Args:
162 roll_index (int): Index of the strike roll.
163
164 Returns:
165 int: The bonus points for the strike.
166 """
167 # Edge Case: Not enough rolls for bonus calculation
168 if roll_index + 2 >= len(self.rolls):
169 return 0
170 return self.rolls[roll_index + 1] + self.rolls[roll_index + 2]
171
172 def spare_bonus(self, roll_index):
173 """
174 Calculate the bonus for a spare.
175
176 Args:
177 roll_index (int): Index of the first roll in the spare frame.
178
179 Returns:
180 int: The bonus points for the spare.
181 """
182 # Edge Case: Not enough rolls for bonus calculation
183 if roll_index + 2 >= len(self.rolls):
184 return 0
185 return self.rolls[roll_index + 2]
186
187 def sum_of_balls_in_frame(self, roll_index):
188 """
189 Calculate the sum of pins knocked down in a frame.
190
191 Args:
192 roll_index (int): Index of the first roll in the frame.
193
194 Returns:
195 int: The sum of pins knocked down in the frame.
196 """
197 # Edge Case: Not enough rolls to form a frame
198 if roll_index + 1 >= len(self.rolls):
199 return 0 if roll_index >= len(self.rolls) else self.rolls[roll_index]
200 return self.rolls[roll_index] + self.rolls[roll_index + 1]
201
202 # Handled Edge Cases: Invalid number of pins, game already over, game not complete yet,
203 # strike in regular frames, spare in regular frames, open frame in regular frames,
204 # strike in 10th frame, invalid number of rolls after strike in 10th frame,
205 # spare in 10th frame, invalid number of rolls after spare in 10th frame,
206 # open frame in 10th frame, invalid number of rolls in 10th frame,
207 # roll index out of bounds, not enough rolls to form a frame,
208 # not enough rolls for bonus calculation
Test NameStatus
test_the_second_bonus_rolls_after_a_strike_in_the_last_frame_cannot_be_a_strike_if_the_first_one_is_not_a_strike
Fail
test_two_bonus_rolls_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Fail
test_a_roll_cannot_score_more_than_10_points
Pass
test_a_spare_followed_by_zeros_is_worth_ten_points
Pass
test_a_spare_in_the_last_frame_gets_a_one_roll_bonus_that_is_counted_once
Pass
test_a_strike_earns_ten_points_in_a_frame_with_a_single_roll
Pass
test_a_strike_in_the_last_frame_gets_a_two_roll_bonus_that_is_counted_once
Pass
test_a_strike_with_the_one_roll_bonus_after_a_spare_in_the_last_frame_does_not_get_a_bonus
Pass
test_all_strikes_is_a_perfect_game
Pass
test_an_incomplete_game_cannot_be_scored
Pass
test_an_unstarted_game_cannot_be_scored
Pass
test_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_bonus_roll_for_a_spare_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_both_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_cannot_roll_after_bonus_roll_for_spare
Pass
test_cannot_roll_after_bonus_rolls_for_strike
Pass
test_cannot_roll_if_game_already_has_ten_frames
Pass
test_consecutive_spares_each_get_a_one_roll_bonus
Pass
test_consecutive_strikes_each_get_the_two_roll_bonus
Pass
test_last_two_strikes_followed_by_only_last_bonus_with_non_strike_points
Pass
test_points_scored_in_the_roll_after_a_spare_are_counted_twice
Pass
test_points_scored_in_the_two_rolls_after_a_strike_are_counted_twice_as_a_bonus
Pass
test_rolling_a_spare_with_the_two_roll_bonus_does_not_get_a_bonus_roll
Pass
test_rolls_cannot_score_negative_points
Pass
test_second_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_should_be_able_to_score_a_game_with_all_zeros
Pass
test_should_be_able_to_score_a_game_with_no_strikes_or_spares
Pass
test_strikes_with_the_two_roll_bonus_do_not_get_bonus_rolls
Pass
test_two_bonus_rolls_after_a_strike_in_the_last_frame_can_score_more_than_10_points_if_one_is_a_strike
Pass
test_two_rolls_in_a_frame_cannot_score_more_than_10_points
Pass

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