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Finished
11class BowlingGame:
22 def __init__(self):
3 pass
4
3 """
4 Initialize a new bowling game.
5
6 Sets up the game state including rolls tracking, current frame, and game completion status.
7 """
8 self.rolls = []
9 self.current_frame = 0
10 self.is_finished = False
11 self.frame_rolls = [] # Track rolls in the current frame
12
513 def roll(self, pins):
6 pass
7
14 """
15 Record a roll in the bowling game.
16
17 Args:
18 pins (int): Number of pins knocked down in this roll
19
20 Raises:
21 ValueError: If pins is negative, greater than 10, or if game is already finished
22 IndexError: If attempting invalid rolls in the 10th frame
23 """
24 # Edge Case: Game already finished
25 if self.is_finished:
26 raise IndexError("Game has already ended")
27
28 # Edge Case: Invalid pin count (negative)
29 if pins < 0:
30 raise ValueError("Pins must be between 0 and 10")
31
32 # Edge Case: Invalid pin count (more than 10)
33 if pins > 10:
34 raise ValueError("Pins must be between 0 and 10")
35
36 # Handle 10th frame special cases
37 if self.current_frame == 9: # 10th frame (0-indexed)
38 return self._handle_tenth_frame(pins)
39
40 # Regular frames (1-9)
41 self.frame_rolls.append(pins)
42 self.rolls.append(pins)
43
44 # Edge Case: First roll is a strike
45 if len(self.frame_rolls) == 1 and pins == 10:
46 self.current_frame += 1
47 self.frame_rolls = []
48 # Edge Case: Second roll completes a frame
49 elif len(self.frame_rolls) == 2:
50 # Edge Case: Frame total exceeds 10 pins (except in 10th frame)
51 if sum(self.frame_rolls) > 10:
52 raise ValueError("Cannot knock down more than 10 pins in a frame")
53 self.current_frame += 1
54 self.frame_rolls = []
55
56 # Edge Case: Game completed after 10 frames
57 if self.current_frame == 10:
58 self.is_finished = True
59
60 def _handle_tenth_frame(self, pins):
61 """
62 Handle special rules for the 10th frame.
63
64 Args:
65 pins (int): Number of pins knocked down in this roll
66 """
67 self.frame_rolls.append(pins)
68 self.rolls.append(pins)
69
70 # Edge Case: Too many rolls in 10th frame
71 if len(self.frame_rolls) > 3:
72 raise IndexError("cannot throw bonus with an open tenth frame")
73
74 # If we have 2 rolls
75 if len(self.frame_rolls) == 2:
76 # Edge Case: Open frame in 10th frame with invalid third roll
77 frame_sum = sum(self.frame_rolls)
78 if frame_sum < 10:
79 self.is_finished = True
80 return
81
82 # If we have 3 rolls
83 if len(self.frame_rolls) == 3:
84 # Edge Case: Invalid fill balls
85 # Check if the scoring is valid
86 first_roll = self.frame_rolls[0]
87 second_roll = self.frame_rolls[1]
88
89 # If first roll was a strike
90 if first_roll == 10:
91 # Second roll can be anything, third roll depends on second
92 if second_roll == 10 or (second_roll + self.frame_rolls[2]) <= 10:
93 self.is_finished = True
94 return
95 else:
96 raise ValueError("Pins must be between 0 and 10")
97 # If first roll wasn't a strike but second completed a spare
98 elif first_roll + second_roll == 10:
99 # Third roll must be valid
100 if self.frame_rolls[2] <= 10:
101 self.is_finished = True
102 return
103 else:
104 raise ValueError("Pins must be between 0 and 10")
105 else:
106 # This shouldn't happen as we should have finished after 2 rolls for open frame
107 raise ValueError("Pins must be between 0 and 10")
108
8109 def score(self):
9 pass
110 """
111 Calculate the total score for the bowling game.
112
113 Returns:
114 int: Total score for the game
115
116 Raises:
117 IndexError: If trying to score a game that isn't finished
118 """
119 # Edge Case: Attempting to score unfinished game
120 if not self.is_finished:
121 raise IndexError("Game is not yet complete")
122
123 total_score = 0
124 roll_index = 0
125
126 # Score frames 1-9
127 for frame in range(9): # First 9 frames
128 # Edge Case: Strike
129 if self.rolls[roll_index] == 10: # Strike
130 total_score += 10 + self.rolls[roll_index + 1] + self.rolls[roll_index + 2]
131 roll_index += 1
132 else:
133 frame_score = self.rolls[roll_index] + self.rolls[roll_index + 1]
134 # Edge Case: Spare
135 if frame_score == 10: # Spare
136 total_score += 10 + self.rolls[roll_index + 2]
137 else: # Open frame
138 total_score += frame_score
139 roll_index += 2
140
141 # Score 10th frame
142 # Edge Case: Handle 10th frame scoring
143 # Add the remaining rolls (10th frame rolls) to the total score
144 while roll_index < len(self.rolls):
145 total_score += self.rolls[roll_index]
146 roll_index += 1
147
148 return total_score
149
150 # Handled Edge Cases: Game already finished, invalid pin count (negative), invalid pin count (more than 10), first roll is a strike, second roll completes a frame, frame total exceeds 10 pins, game completed after 10 frames, too many rolls in 10th frame, open frame in 10th frame with invalid third roll, invalid fill balls, attempting to score unfinished game, strike, spare
Test NameStatus
test_a_roll_cannot_score_more_than_10_points
Pass
test_a_spare_followed_by_zeros_is_worth_ten_points
Pass
test_a_spare_in_the_last_frame_gets_a_one_roll_bonus_that_is_counted_once
Pass
test_a_strike_earns_ten_points_in_a_frame_with_a_single_roll
Pass
test_a_strike_in_the_last_frame_gets_a_two_roll_bonus_that_is_counted_once
Pass
test_a_strike_with_the_one_roll_bonus_after_a_spare_in_the_last_frame_does_not_get_a_bonus
Pass
test_all_strikes_is_a_perfect_game
Pass
test_an_incomplete_game_cannot_be_scored
Pass
test_an_unstarted_game_cannot_be_scored
Pass
test_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_bonus_roll_for_a_spare_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_both_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_cannot_roll_after_bonus_roll_for_spare
Pass
test_cannot_roll_after_bonus_rolls_for_strike
Pass
test_cannot_roll_if_game_already_has_ten_frames
Pass
test_consecutive_spares_each_get_a_one_roll_bonus
Pass
test_consecutive_strikes_each_get_the_two_roll_bonus
Pass
test_last_two_strikes_followed_by_only_last_bonus_with_non_strike_points
Pass
test_points_scored_in_the_roll_after_a_spare_are_counted_twice
Pass
test_points_scored_in_the_two_rolls_after_a_strike_are_counted_twice_as_a_bonus
Pass
test_rolling_a_spare_with_the_two_roll_bonus_does_not_get_a_bonus_roll
Pass
test_rolls_cannot_score_negative_points
Pass
test_second_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_should_be_able_to_score_a_game_with_all_zeros
Pass
test_should_be_able_to_score_a_game_with_no_strikes_or_spares
Pass
test_strikes_with_the_two_roll_bonus_do_not_get_bonus_rolls
Pass
test_the_second_bonus_rolls_after_a_strike_in_the_last_frame_cannot_be_a_strike_if_the_first_one_is_not_a_strike
Pass
test_two_bonus_rolls_after_a_strike_in_the_last_frame_can_score_more_than_10_points_if_one_is_a_strike
Pass
test_two_bonus_rolls_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_two_rolls_in_a_frame_cannot_score_more_than_10_points
Pass

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