| 1 | | // |
| 2 | | // This is only a SKELETON file for the 'State of Tic Tac Toe' exercise. It's been provided as a |
| 3 | | // convenience to get you started writing code faster. |
| 4 | | // |
| 5 | | |
| 6 | | /** |
| 7 | | * @param {string[]} board |
| 8 | | * @returns {string} |
| 1 | /* |
| 2 | * Determines the state of a Tic-Tac-Toe game based on the given board. |
| 3 | * |
| 4 | * @param {string[]} board - An array of strings representing the game board. |
| 5 | * @returns {string} - Returns 'win', 'draw', or 'ongoing' based on the game state. |
| 6 | * @throws {Error} - Throws an error for invalid board states with specific messages. |
| 9 | 7 | */ |
| 10 | 8 | export const gamestate = (board) => { |
| 11 | | throw new Error('Remove this line and implement the function'); |
| 12 | | }; |
| 9 | // Validate board dimensions |
| 10 | if (board.length !== 3) { |
| 11 | throw new Error('Invalid board: must have 3 rows'); |
| 12 | } |
| 13 | |
| 14 | for (let row of board) { |
| 15 | if (row.length !== 3) { |
| 16 | throw new Error('Invalid board: each row must have 3 columns'); |
| 17 | } |
| 18 | } |
| 19 | |
| 20 | // Count X's and O's |
| 21 | let xCount = 0; |
| 22 | let oCount = 0; |
| 23 | |
| 24 | for (let row of board) { |
| 25 | for (let cell of row) { |
| 26 | if (cell === 'X') xCount++; |
| 27 | else if (cell === 'O') oCount++; |
| 28 | else if (cell !== ' ') { |
| 29 | // Edge Case: Invalid characters on the board |
| 30 | throw new Error('Invalid board: contains invalid characters'); |
| 31 | } |
| 32 | } |
| 33 | } |
| 34 | |
| 35 | // Edge Case: Wrong turn order - O started |
| 36 | if (oCount > xCount && xCount === 0) { |
| 37 | throw new Error('Wrong turn order: O started'); |
| 38 | } |
| 39 | |
| 40 | // Edge Case: Wrong turn order - O went twice in a row |
| 41 | if (oCount > xCount && xCount > 0) { |
| 42 | throw new Error('Wrong turn order: O went twice'); |
| 43 | } |
| 44 | |
| 45 | // Edge Case: Wrong turn order - X went twice in a row |
| 46 | if (xCount > oCount + 1) { |
| 47 | throw new Error('Wrong turn order: X went twice'); |
| 48 | } |
| 49 | |
| 50 | // Edge Case: Wrong turn order - O went twice in a row |
| 51 | if (xCount > oCount && oCount > 0 && xCount === oCount) { |
| 52 | // This case shouldn't happen with the above logic, but keeping for clarity |
| 53 | } |
| 54 | |
| 55 | // Check for wins |
| 56 | const winPatterns = [ |
| 57 | // Rows |
| 58 | [0, 1, 2], |
| 59 | [3, 4, 5], |
| 60 | [6, 7, 8], |
| 61 | // Columns |
| 62 | [0, 3, 6], |
| 63 | [1, 4, 7], |
| 64 | [2, 5, 8], |
| 65 | // Diagonals |
| 66 | [0, 4, 8], |
| 67 | [2, 4, 6] |
| 68 | ]; |
| 69 | |
| 70 | // Convert board to a flat array for easier checking |
| 71 | const flatBoard = board.join('').split(''); |
| 72 | |
| 73 | let xWins = false; |
| 74 | let oWins = false; |
| 75 | |
| 76 | for (const pattern of winPatterns) { |
| 77 | const [a, b, c] = pattern; |
| 78 | if (flatBoard[a] === 'X' && flatBoard[b] === 'X' && flatBoard[c] === 'X') { |
| 79 | xWins = true; |
| 80 | } |
| 81 | if (flatBoard[a] === 'O' && flatBoard[b] === 'O' && flatBoard[c] === 'O') { |
| 82 | oWins = true; |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | // Edge Case: Both players win (impossible in a real game) |
| 87 | if (xWins && oWins) { |
| 88 | throw new Error('Impossible board: game should have ended after the game was won'); |
| 89 | } |
| 90 | |
| 91 | // Edge Case: Game continued after a win |
| 92 | if (xWins && oCount >= xCount) { |
| 93 | throw new Error('Impossible board: game should have ended after the game was won'); |
| 94 | } |
| 95 | |
| 96 | if (oWins && xCount > oCount) { |
| 97 | throw new Error('Impossible board: game should have ended after the game was won'); |
| 98 | } |
| 99 | |
| 100 | // Determine game state |
| 101 | if (xWins || oWins) { |
| 102 | return 'win'; |
| 103 | } |
| 104 | |
| 105 | // Edge Case: Board is full with no winner (draw) |
| 106 | if (xCount + oCount === 9) { |
| 107 | return 'draw'; |
| 108 | } |
| 109 | |
| 110 | // Edge Case: Game is not finished yet (ongoing) |
| 111 | return 'ongoing'; |
| 112 | |
| 113 | // Handled Edge Cases: |
| 114 | // 1. Invalid board dimensions |
| 115 | // 2. Invalid characters on the board |
| 116 | // 3. Wrong turn order - O started |
| 117 | // 4. Wrong turn order - X went twice in a row |
| 118 | // 5. Both players win (impossible in a real game) |
| 119 | // 6. Game continued after a win |
| 120 | // 7. Board is full with no winner (draw) |
| 121 | // 8. Game is not finished yet (ongoing) |
| 122 | }; |