Finished
11// This is only a SKELETON file for the 'Robot Name' exercise. It's been
22// provided as a convenience to get your started writing code faster.
33
4const usedNames = new Set();
5
46export class Robot {
7 constructor() {
8 this._name = this.generateName();
9 }
10
511 /**
612 * @return {string}
713 */
1319 * @return {void}
1420 */
1521 reset() {
16 throw new Error('Remove this line and implement the function');
22 // Edge Case: Remove old name from used names set before generating new one
23 if (this._name) {
24 usedNames.delete(this._name);
25 }
26 this._name = this.generateName();
27 }
28
29 generateName() {
30 // Edge Case: Handle maximum possible name exhaustion
31 if (usedNames.size >= 26 * 26 * 10 * 10 * 10) {
32 throw new Error("All possible names have been used");
33 }
34
35 let newName;
36 do {
37 const letters = String.fromCharCode(
38 Math.floor(Math.random() * 26) + 65,
39 Math.floor(Math.random() * 26) + 65
40 );
41 const numbers = Math.floor(Math.random() * 1000)
42 .toString()
43 .padStart(3, '0');
44 newName = letters + numbers;
45 } while (usedNames.has(newName));
46
47 usedNames.add(newName);
48 return newName;
1749 }
1850}
1951
2052/**
2153 * @return {void}
2254 */
23Robot.releaseNames = () => {};
55Robot.releaseNames = () => {
56 // Edge Case: Clear all used names to allow reuse
57 usedNames.clear();
58};
59
60// Handled Edge Cases: name collision handling, maximum possible name exhaustion, persistence of generated names
Test NameStatus
should set a unique name after reset
Fail
has a name
Pass
name is the same each time
Pass
different robots have different names
Pass
is able to reset the name
Pass
internal name cannot be modified
Pass
new names should not be sequential
Pass
names from reset should not be sequential
Pass

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