viola

Finished
11class BowlingGame:
22 def __init__(self):
3 pass
3 """
4 Initialize a new bowling game.
5 """
6 self.rolls = []
7 self.frames = []
8 self.current_frame = []
9 self.frame_scores = []
10 self.game_over = False
411
512 def roll(self, pins):
6 pass
13 """
14 Record a roll in the game.
15
16 Args:
17 pins (int): Number of pins knocked down in this roll
18
19 Raises:
20 ValueError: If pins is negative or greater than 10
21 ValueError: If the game is already over
22 """
23 # Edge Case: Game already over
24 if self.game_over:
25 raise ValueError("game already finished")
26
27 # Edge Case: Invalid pin count
28 if pins < 0 or pins > 10:
29 raise ValueError("pin count must be between 0 and 10")
30
31 # Edge Case: Too many pins in a frame (except 10th frame special cases)
32 if len(self.current_frame) > 0 and len(self.frames) < 9:
33 if self.current_frame[0] + pins > 10:
34 raise ValueError("pin count exceeds pins on the lane")
35
36 self.current_frame.append(pins)
37 self.rolls.append(pins)
38
39 # Handle regular frames (1-9)
40 if len(self.frames) < 9:
41 # Strike case
42 if pins == 10:
43 self.frames.append(self.current_frame[:])
44 self.current_frame = []
45 # Two rolls completed
46 elif len(self.current_frame) == 2:
47 self.frames.append(self.current_frame[:])
48 self.current_frame = []
49 # Handle 10th frame
50 else:
51 # Edge Case: Invalid fill balls
52 if len(self.current_frame) == 2:
53 # If first two rolls sum to less than 10, no third roll allowed
54 if self.current_frame[0] + self.current_frame[1] < 10:
55 self.frames.append(self.current_frame[:])
56 self.current_frame = []
57 self.game_over = True
58 elif len(self.current_frame) == 3:
59 # Validate the 10th frame
60 first_roll = self.current_frame[0]
61 second_roll = self.current_frame[1]
62 third_roll = self.current_frame[2]
63
64 # If first roll is a strike
65 if first_roll == 10:
66 # Second roll is also a strike
67 if second_roll == 10:
68 # Third roll must be valid
69 if third_roll > 10:
70 raise ValueError("pin count exceeds pins on the lane")
71 # Second roll is not a strike
72 else:
73 # Sum of second and third must not exceed 10
74 if second_roll + third_roll > 10 and second_roll != 10:
75 raise ValueError("pin count exceeds pins on the lane")
76 # If first roll is not a strike but first two make a spare
77 elif first_roll + second_roll == 10:
78 # Third roll must be valid
79 if third_roll > 10:
80 raise ValueError("pin count exceeds pins on the lane")
81 # If first two rolls are less than 10
82 else:
83 # Should not have a third roll
84 raise ValueError("should not be able to roll after game is over")
85
86 self.frames.append(self.current_frame[:])
87 self.current_frame = []
88 self.game_over = True
789
890 def score(self):
9 pass
91 """
92 Calculate the total score for the game.
93
94 Returns:
95 int: The total score for the game
96
97 Raises:
98 ValueError: If the game is not yet complete
99 """
100 # Edge Case: Game not complete
101 if not self.game_over and (len(self.frames) < 10 or
102 (len(self.frames) == 10 and len(self.current_frame) > 0)):
103 raise ValueError("game not yet complete")
104
105 # Edge Case: Not enough frames
106 if len(self.frames) < 10:
107 raise ValueError("game not yet complete")
108
109 total_score = 0
110
111 # Score first 9 frames
112 for i in range(9):
113 frame = self.frames[i]
114 frame_score = sum(frame)
115
116 # Strike
117 if len(frame) == 1 and frame[0] == 10:
118 # Add next two rolls
119 if i+1 < len(self.frames):
120 next_frame = self.frames[i+1]
121 if len(next_frame) >= 2:
122 frame_score += next_frame[0] + next_frame[1]
123 elif len(next_frame) == 1 and i+2 < len(self.frames):
124 # If next frame is also a strike
125 frame_score += next_frame[0] + self.frames[i+2][0]
126 else:
127 # Not enough rolls to calculate score
128 raise ValueError("game not yet complete")
129 # Spare
130 elif len(frame) == 2 and sum(frame) == 10:
131 # Add next roll
132 if i+1 < len(self.frames):
133 frame_score += self.frames[i+1][0]
134 else:
135 # Not enough rolls to calculate score
136 raise ValueError("game not yet complete")
137
138 total_score += frame_score
139
140 # Score 10th frame
141 if len(self.frames) >= 10:
142 tenth_frame = self.frames[9]
143 total_score += sum(tenth_frame)
144
145 return total_score
146
147 # Handled Edge Cases: Game already over, invalid pin count, too many pins in a frame, invalid fill balls, game not complete, not enough frames
148 # Handled Edge Cases: Invalid pin count, game already over, too many pins in frame, invalid fill balls, game not complete, not enough frames
Test NameStatus
test_a_roll_cannot_score_more_than_10_points
Pass
test_a_spare_followed_by_zeros_is_worth_ten_points
Pass
test_a_spare_in_the_last_frame_gets_a_one_roll_bonus_that_is_counted_once
Pass
test_a_strike_earns_ten_points_in_a_frame_with_a_single_roll
Pass
test_a_strike_in_the_last_frame_gets_a_two_roll_bonus_that_is_counted_once
Pass
test_a_strike_with_the_one_roll_bonus_after_a_spare_in_the_last_frame_does_not_get_a_bonus
Pass
test_all_strikes_is_a_perfect_game
Pass
test_an_incomplete_game_cannot_be_scored
Pass
test_an_unstarted_game_cannot_be_scored
Pass
test_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_bonus_roll_for_a_spare_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_both_bonus_rolls_for_a_strike_in_the_last_frame_must_be_rolled_before_score_can_be_calculated
Pass
test_cannot_roll_after_bonus_roll_for_spare
Pass
test_cannot_roll_after_bonus_rolls_for_strike
Pass
test_cannot_roll_if_game_already_has_ten_frames
Pass
test_consecutive_spares_each_get_a_one_roll_bonus
Pass
test_consecutive_strikes_each_get_the_two_roll_bonus
Pass
test_last_two_strikes_followed_by_only_last_bonus_with_non_strike_points
Pass
test_points_scored_in_the_roll_after_a_spare_are_counted_twice
Pass
test_points_scored_in_the_two_rolls_after_a_strike_are_counted_twice_as_a_bonus
Pass
test_rolling_a_spare_with_the_two_roll_bonus_does_not_get_a_bonus_roll
Pass
test_rolls_cannot_score_negative_points
Pass
test_second_bonus_roll_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_should_be_able_to_score_a_game_with_all_zeros
Pass
test_should_be_able_to_score_a_game_with_no_strikes_or_spares
Pass
test_strikes_with_the_two_roll_bonus_do_not_get_bonus_rolls
Pass
test_the_second_bonus_rolls_after_a_strike_in_the_last_frame_cannot_be_a_strike_if_the_first_one_is_not_a_strike
Pass
test_two_bonus_rolls_after_a_strike_in_the_last_frame_can_score_more_than_10_points_if_one_is_a_strike
Pass
test_two_bonus_rolls_after_a_strike_in_the_last_frame_cannot_score_more_than_10_points
Pass
test_two_rolls_in_a_frame_cannot_score_more_than_10_points
Pass

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