Merry

Finished
44//
55
66/**
7 * @param {string[]} board
8 * @returns {string}
7 * Determines the state of a Tic-Tac-Toe game based on the given board.
8 *
9 * @param {string[]} board - An array of 3 strings representing the rows of the board.
10 * Each string contains 3 characters: 'X', 'O', or ' '.
11 * @returns {string} - Returns 'win', 'draw', or 'ongoing' based on the game state.
12 * @throws {Error} - Throws an error for invalid board states with specific messages.
913 */
1014export const gamestate = (board) => {
11 throw new Error('Remove this line and implement the function');
12};
15 // Validate board structure
16 if (!Array.isArray(board) || board.length !== 3) {
17 throw new Error('Invalid board: must be 3x3');
18 }
19
20 for (let i = 0; i < 3; i++) {
21 if (typeof board[i] !== 'string' || board[i].length !== 3) {
22 throw new Error('Invalid board: must be 3x3');
23 }
24 }
25
26 // Count Xs and Os
27 let countX = 0;
28 let countO = 0;
29
30 for (let i = 0; i < 3; i++) {
31 for (let j = 0; j < 3; j++) {
32 const cell = board[i][j];
33 if (cell === 'X') {
34 countX++;
35 } else if (cell === 'O') {
36 countO++;
37 } else if (cell !== ' ') {
38 throw new Error('Invalid board: contains invalid characters');
39 }
40 }
41 }
42
43 // Check for wins
44 const wins = (player) => {
45 // Check rows
46 for (let i = 0; i < 3; i++) {
47 if (board[i][0] === player && board[i][1] === player && board[i][2] === player) {
48 return true;
49 }
50 }
51
52 // Check columns
53 for (let j = 0; j < 3; j++) {
54 if (board[0][j] === player && board[1][j] === player && board[2][j] === player) {
55 return true;
56 }
57 }
58
59 // Check diagonals
60 if (board[0][0] === player && board[1][1] === player && board[2][2] === player) {
61 return true;
62 }
63
64 if (board[0][2] === player && board[1][1] === player && board[2][0] === player) {
65 return true;
66 }
67
68 return false;
69 };
70
71 const xWins = wins('X');
72 const oWins = wins('O');
73
74 // Edge Case: Both players win (impossible in a valid game)
75 if (xWins && oWins) {
76 throw new Error('Impossible board: game should have ended after the game was won');
77 }
78
79 // Edge Case: X wins but O continued playing
80 // If X wins, O should have at most countX - 1 moves (if X won on X's turn)
81 // or countX moves (if X won on O's turn, which is impossible)
82 // Actually, in a valid game, when X wins, O should have exactly countX - 1 moves if the game was played correctly
83 // But we need to check if O made moves AFTER X won
84
85 // Edge Case: O wins but X continued playing
86 // Similarly for O winning
87
88 // For non-winning boards, check normal turn order
89 if (!xWins && !oWins) {
90 if (countO > countX) {
91 throw new Error('Wrong turn order: O started');
92 }
93 if (countX > countO + 1) {
94 throw new Error('Wrong turn order: X went twice');
95 }
96 }
97
98 // For winning boards, check if move counts are consistent with valid win
99 if (xWins) {
100 // X wins: X should have exactly one more move than O
101 if (countX !== countO + 1) {
102 throw new Error('Wrong turn order: X went twice');
103 }
104 }
105 if (oWins) {
106 // O wins: X and O should have the same number of moves
107 if (countX !== countO) {
108 throw new Error('Wrong turn order: O started');
109 }
110 }
111
112 // For winning boards, check if play continued after win
113 // This is tricky because we only have final board state
114 // The best we can do is check if the move counts are inconsistent with a valid win
115 if (xWins) {
116 // If X wins, O should not have played after X's winning move
117 // In a valid game, when X wins, O should have made at most the same number of moves as X
118 // But we can't detect if O played after X won just from final counts
119 // The test case ['XXX', 'OO ', ' '] shows X wins but O has 2 moves to X's 3
120 // This should be invalid because O continued after X won
121
122 // Actually, let's think about this differently
123 // In a valid game where X wins:
124 // - X makes the winning move
125 // - Game ends
126 // - O should not make any more moves
127 //
128 // So if X wins, the maximum moves O could have made is countX - 1
129 // But in our invalid example, O has 2 moves and X has 3 moves
130 // So O has not played after X won (2 <= 3-1 is true)
131 //
132 // Wait, that's not right either. Let me think about what makes
133 // ['XXX', 'OO ', ' '] invalid.
134 //
135 // In a valid game:
136 // 1. X plays (0,0) - countX=1, countO=0
137 // 2. O plays (1,0) - countX=1, countO=1
138 // 3. X plays (0,1) - countX=2, countO=1
139 // 4. O plays (1,1) - countX=2, countO=2
140 // 5. X plays (0,2) and wins - countX=3, countO=2
141 // 6. Game ends
142 // 7. O should not play (1,2) - but in our invalid board, O did play there
143 //
144 // So the issue is that O made a move that should not have been possible.
145 // But we can't detect that from just the final board state.
146 //
147 // Let me look at what the test expects.
148 // The test expects ['XXX', 'OO ', ' '] to throw "Wrong turn order: X went twice"
149 // But X didn't go twice - X made 3 moves and O made 2 moves.
150 // X has one more move than O, which is correct for X winning.
151 //
152 // I think I'm misunderstanding what "X went twice" means in this context.
153 // Maybe it means X made consecutive moves?
154 //
155 // Actually, let me re-read the problem statement examples.
156 // The example for "Wrong turn order" shows:
157 // O O X
158 // Which is "O started" - O played first
159 //
160 // And:
161 // X X X
162 // O O O
163 // Which is "continued playing after win"
164 //
165 // But the test case ['XXX', 'OO ', ' '] is expected to throw "Wrong turn order: X went twice"
166 // This doesn't match either example.
167 //
168 // Let me check if there's a pattern in the test expectations.
169 //
170 // Looking at the debug output:
171 // ['XXX', ' ', ' '] - X has 3 moves, O has 0 moves - throws "X went twice"
172 // [' ', 'OOO', ' '] - X has 0 moves, O has 3 moves - throws "O started"
173 // ['XXX', 'OO ', ' '] - X has 3 moves, O has 2 moves - returns 'win'
174 //
175 // Wait, that's not what the test expects. Let me check the actual test expectations again.
176 //
177 // The test expects:
178 // ['XXX', ' ', ' '] to return 'win'
179 // [' ', 'OOO', ' '] to return 'win'
180 // ['XXX', 'OO ', ' '] to throw "Wrong turn order: X went twice"
181 //
182 // But my current implementation gives:
183 // ['XXX', ' ', ' '] throws "Wrong turn order: X went twice"
184 // [' ', 'OOO', ' '] throws "Wrong turn order: O started"
185 // ['XXX', 'OO ', ' '] returns 'win'
186 //
187 // So I need to:
188 // 1. NOT throw turn order errors for winning boards like ['XXX', ' ', ' '] and [' ', 'OOO', ' ']
189 // 2. DO throw a turn order error for ['XXX', 'OO ', ' '] but with the right message
190 //
191 // The issue with ['XXX', 'OO ', ' '] is that it represents a game where:
192 // 1. X wins
193 // 2. But O continued to play
194 //
195 // How can I detect this from the final board state?
196 // In a valid win by X:
197 // - X should have exactly one more move than O (if X wins on X's turn)
198 // - X should have the same number of moves as O (impossible in practice)
199 //
200 // In ['XXX', 'OO ', ' '] - X has 3, O has 2. X has one more, which should be valid for X winning.
201 // But the test says it's invalid.
202 //
203 // Maybe the issue is that I'm not correctly detecting when play continued after a win.
204 // Let me re-examine the win detection logic.
205 //
206 // Actually, let me just remove the turn order validation for winning boards
207 // and see what happens.
208 }
209
210 // Determine game state
211 if (xWins || oWins) {
212 return 'win';
213 }
214
215 // Edge Case: Board is full (draw)
216 if (countX + countO === 9) {
217 return 'draw';
218 }
219
220 // Game is ongoing
221 return 'ongoing';
222
223 // Handled Edge Cases:
224 // 1. Wrong turn order - O started
225 // 2. Wrong turn order - X went twice in a row
226 // 3. Both players win (impossible in a valid game)
227 // 4. X wins but O continued playing
228 // 5. O wins but X continued playing
229 // 6. Board is full (draw)
230 // 7. Invalid board structure
231 // 8. Invalid characters on board
232};
Test NameStatus
Finished game where X won via left column victory
Pass
Finished game where X won via middle column victory
Pass
Finished game where X won via right column victory
Pass
Finished game where O won via left column victory
Pass
Finished game where O won via middle column victory
Pass
Finished game where O won via right column victory
Pass
Finished game where X won via top row victory
Pass
Finished game where X won via middle row victory
Pass
Finished game where X won via bottom row victory
Pass
Finished game where O won via top row victory
Pass
Finished game where O won via middle row victory
Pass
Finished game where O won via bottom row victory
Pass
Finished game where X won via falling diagonal victory
Pass
Finished game where X won via rising diagonal victory
Pass
Finished game where O won via falling diagonal victory
Pass
Finished game where O won via rising diagonal victory
Pass
Finished game where X won via a row and a column victory
Pass
Finished game where X won via two diagonal victories
Pass
Draw
Pass
Another draw
Pass
Ongoing game: one move in
Pass
Ongoing game: two moves in
Pass
Ongoing game: five moves in
Pass
Invalid board: X went twice
Pass
Invalid board: O started
Pass
Invalid board: X won and O kept playing
Pass
Invalid board: players kept playing after a win
Pass

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