tobe

Finished
1import random
2import string
3
14class Robot:
5 # Class variable to hold the name pool and track used names
6 _name_pool = []
7 _used_names = set()
8
29 def __init__(self):
3 pass
4
10 # Edge Case: Initialize the name pool if it's empty
11 if not Robot._name_pool:
12 self._generate_name_pool()
13 self._name = None
14 # Edge Case: Handle the case where all possible names are used
15 if len(Robot._used_names) >= len(Robot._name_pool):
16 raise RuntimeError("All possible names have been used")
17 self._assign_name()
18
519 @property
620 def name(self) -> str:
7 pass
8
21 return self._name
22
923 def reset(self) -> None:
10 pass
24 # Edge Case: Handle resetting a robot's name and making the old name available again
25 if self._name:
26 Robot._used_names.discard(self._name)
27 # Edge Case: Handle the case where all possible names are used
28 if len(Robot._used_names) >= len(Robot._name_pool):
29 raise RuntimeError("All possible names have been used")
30 self._assign_name()
31
32 def _assign_name(self) -> None:
33 # Edge Case: Handle assignment of a new name from the pool
34 while True:
35 candidate_name = Robot._name_pool.pop()
36 if candidate_name not in Robot._used_names:
37 self._name = candidate_name
38 Robot._used_names.add(self._name)
39 break
40
41 @classmethod
42 def _generate_name_pool(cls) -> None:
43 # Edge Case: Generate all possible names and shuffle them
44 letters = string.ascii_uppercase
45 digits = string.digits
46
47 for first_letter in letters:
48 for second_letter in letters:
49 for digit1 in digits:
50 for digit2 in digits:
51 for digit3 in digits:
52 cls._name_pool.append(first_letter + second_letter + digit1 + digit2 + digit3)
53
54 random.shuffle(cls._name_pool)
55
56# Handled Edge Cases: Empty name pool initialization, all names used, name reset with reuse, name assignment from pool, name pool generation with shuffling
Test NameStatus
test_different_robots_have_different_names
Pass
test_has_name
Pass
test_name_sticks
Pass
test_reset_name
Pass

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