hangman

Finished
1
21class Board:
32 """Count territories of each player in a Go game
43
76 """
87
98 def __init__(self, board: list[str]):
10 pass
9 self.board = board
10 self.rows = len(board)
11 if self.rows > 0:
12 self.cols = len(board[0])
13 else:
14 self.cols = 0
1115
1216 def territory(self, x: int, y: int) -> tuple[str, set[tuple[int, int]]]:
1317 """Find the owner and the territories given a coordinate on
2327 second being a set of coordinates, representing
2428 the owner's territories.
2529 """
26 pass
30 # Edge Case: Invalid coordinates (negative)
31 if x < 0 or y < 0:
32 raise ValueError('Invalid coordinate')
33
34 # Edge Case: Invalid coordinates (out of bounds)
35 if x >= self.cols or y >= self.rows:
36 raise ValueError('Invalid coordinate')
37
38 # Edge Case: Coordinate is not an empty intersection
39 if self.board[y][x] != ' ':
40 return '', set()
41
42 visited = set()
43 territory_coords = set()
44 owners = set()
45
46 def dfs(cx, cy):
47 # Edge Case: Out of bounds or already visited
48 if (cx < 0 or cx >= self.cols or cy < 0 or cy >= self.rows or
49 (cx, cy) in visited):
50 return
51
52 # Edge Case: Encountered a stone
53 if self.board[cy][cx] in 'WB':
54 owners.add(self.board[cy][cx])
55 return
56
57 # Edge Case: Encountered an empty intersection
58 if self.board[cy][cx] == ' ':
59 visited.add((cx, cy))
60 territory_coords.add((cx, cy))
61 # Explore neighbors
62 dfs(cx+1, cy)
63 dfs(cx-1, cy)
64 dfs(cx, cy+1)
65 dfs(cx, cy-1)
66
67 dfs(x, y)
68
69 # Edge Case: Territory is adjacent to both players or neither
70 if len(owners) != 1:
71 return '', territory_coords
72 else:
73 return owners.pop(), territory_coords
2774
2875 def territories(self) -> dict[str, set[tuple[int, int]]]:
2976 """Find the owners and the territories of the whole board
3683 , i.e. "W", "B", "". The value being a set
3784 of coordinates owned by the owner.
3885 """
39 pass
86 result = {"W": set(), "B": set(), "": set()}
87 visited = set()
88
89 # Edge Case: Empty board
90 if self.rows == 0 or self.cols == 0:
91 return result
92
93 for y in range(self.rows):
94 for x in range(self.cols):
95 # Edge Case: Only process empty intersections that haven't been visited
96 if self.board[y][x] == ' ' and (x, y) not in visited:
97 owner, territory_coords = self.territory(x, y)
98 result[owner].update(territory_coords)
99 visited.update(territory_coords)
100
101 return result
102 # Handled Edge Cases: Empty board, Only process unvisited empty intersections
Test NameStatus
test_a_stone_and_not_a_territory_on_5x5_board
Pass
test_black_corner_territory_on_5x5_board
Pass
test_invalid_because_x_is_too_high_for_5x5_board
Pass
test_invalid_because_x_is_too_low_for_5x5_board
Pass
test_invalid_because_y_is_too_high_for_5x5_board
Pass
test_invalid_because_y_is_too_low_for_5x5_board
Pass
test_one_territory_is_the_whole_board
Pass
test_open_corner_territory_on_5x5_board
Pass
test_two_region_rectangular_board
Pass
test_two_territory_rectangular_board
Pass
test_white_center_territory_on_5x5_board
Pass
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