fortitude

Finished
1import random
2import string
3
14class Robot:
5 """
6 A class representing a robot with a randomly assigned name.
7
8 The robot's name is generated in the format of two uppercase letters
9 followed by three digits (e.g., RX837 or BC811). Names are unique and
10 randomly assigned from a pre-generated pool.
11 """
12
13 # Class variable to hold the pool of all possible names
14 _name_pool = []
15 # Class variable to track which names are already assigned
16 _assigned_names = set()
17
218 def __init__(self):
3 pass
4
19 """
20 Initialize a new Robot instance with no name.
21 """
22 # Edge Case: Initialize name pool if it's empty
23 if not Robot._name_pool:
24 self._generate_name_pool()
25
26 self._name = None
27 # Edge Case: Handle case when all names are exhausted
28 if len(Robot._assigned_names) >= len(Robot._name_pool):
29 raise RuntimeError("All possible robot names have been assigned.")
30
31 # Assign a name upon initialization
32 self._assign_name()
33
534 @property
635 def name(self) -> str:
7 pass
8
36 """
37 Get the robot's current name.
38
39 Returns:
40 str: The robot's name in format of two uppercase letters followed by three digits.
41 """
42 return self._name
43
944 def reset(self) -> None:
10 pass
45 """
46 Reset the robot to its factory settings, wiping its name.
47
48 The robot will be assigned a new random name from the pool.
49 """
50 # Edge Case: Handle case when all names are exhausted
51 if len(Robot._assigned_names) >= len(Robot._name_pool):
52 raise RuntimeError("All possible robot names have been assigned.")
53
54 # Release the current name back to the pool
55 if self._name:
56 Robot._assigned_names.discard(self._name)
57
58 # Assign a new name
59 self._assign_name()
60
61 def _assign_name(self) -> None:
62 """
63 Assign a new unique name to the robot from the name pool.
64 """
65 # Find an unassigned name
66 available_names = list(set(Robot._name_pool) - Robot._assigned_names)
67 # Edge Case: Handle empty available names (should not happen due to earlier checks)
68 if not available_names:
69 raise RuntimeError("No available names to assign.")
70
71 new_name = random.choice(available_names)
72 self._name = new_name
73 Robot._assigned_names.add(new_name)
74
75 @classmethod
76 def _generate_name_pool(cls) -> None:
77 """
78 Generate all possible valid robot names and shuffle them randomly.
79
80 The format is two uppercase letters followed by three digits.
81 """
82 # Edge Case: Prevent regenerating if already generated
83 if cls._name_pool:
84 return
85
86 names = []
87 # Generate all combinations of two letters (AA to ZZ)
88 for first_letter in string.ascii_uppercase:
89 for second_letter in string.ascii_uppercase:
90 # Generate all combinations of three digits (000 to 999)
91 for number in range(1000):
92 name = f"{first_letter}{second_letter}{number:03d}"
93 names.append(name)
94
95 # Shuffle the names randomly
96 random.shuffle(names)
97 cls._name_pool = names
98
99 # Handled Edge Cases: Empty name pool initialization, all names exhausted, empty available names, prevent regenerating pool
Test NameStatus
test_reset_name
Fail
test_different_robots_have_different_names
Pass
test_has_name
Pass
test_name_sticks
Pass

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