| 4 | 4 | // |
| 5 | 5 | |
| 6 | 6 | /** |
| 7 | | * @param {string[]} board |
| 8 | | * @returns {string} |
| 7 | * Determines the state of a Tic Tac Toe game based on the given board. |
| 8 | * |
| 9 | * @param {string[]} board - An array of 3 strings, each representing a row of the board |
| 10 | * @returns {string} - Returns 'win', 'draw', or 'ongoing' based on the game state |
| 11 | * @throws {Error} - Throws an error for invalid board states with specific messages |
| 9 | 12 | */ |
| 10 | 13 | export const gamestate = (board) => { |
| 11 | | throw new Error('Remove this line and implement the function'); |
| 12 | | }; |
| 14 | // Validate board structure |
| 15 | if (!Array.isArray(board) || board.length !== 3) { |
| 16 | throw new Error('Invalid board: must have 3 rows'); |
| 17 | } |
| 18 | |
| 19 | for (let i = 0; i < 3; i++) { |
| 20 | if (typeof board[i] !== 'string' || board[i].length !== 3) { |
| 21 | throw new Error('Invalid board: each row must be a string of length 3'); |
| 22 | } |
| 23 | } |
| 24 | |
| 25 | // Validate characters on board |
| 26 | const validChars = new Set(['X', 'O', ' ']); |
| 27 | for (let i = 0; i < 3; i++) { |
| 28 | for (let j = 0; j < 3; j++) { |
| 29 | if (!validChars.has(board[i][j])) { |
| 30 | throw new Error('Invalid board: contains invalid characters'); |
| 31 | } |
| 32 | } |
| 33 | } |
| 34 | |
| 35 | // Count X's and O's |
| 36 | let xCount = 0; |
| 37 | let oCount = 0; |
| 38 | |
| 39 | for (let i = 0; i < 3; i++) { |
| 40 | for (let j = 0; j < 3; j++) { |
| 41 | if (board[i][j] === 'X') xCount++; |
| 42 | if (board[i][j] === 'O') oCount++; |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | // Edge Case: Invalid turn order - O started the game |
| 47 | if (oCount > xCount) { |
| 48 | throw new Error('Wrong turn order: O started'); |
| 49 | } |
| 50 | |
| 51 | // Edge Case: Invalid turn order - X went twice in a row |
| 52 | if (xCount > oCount + 1) { |
| 53 | throw new Error('Wrong turn order: X went twice'); |
| 54 | } |
| 55 | |
| 56 | // Check for wins |
| 57 | const wins = (player) => { |
| 58 | // Check rows |
| 59 | for (let i = 0; i < 3; i++) { |
| 60 | if (board[i][0] === player && board[i][1] === player && board[i][2] === player) { |
| 61 | return true; |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | // Check columns |
| 66 | for (let j = 0; j < 3; j++) { |
| 67 | if (board[0][j] === player && board[1][j] === player && board[2][j] === player) { |
| 68 | return true; |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | // Check diagonals |
| 73 | if (board[0][0] === player && board[1][1] === player && board[2][2] === player) { |
| 74 | return true; |
| 75 | } |
| 76 | |
| 77 | if (board[0][2] === player && board[1][1] === player && board[2][0] === player) { |
| 78 | return true; |
| 79 | } |
| 80 | |
| 81 | return false; |
| 82 | }; |
| 83 | |
| 84 | const xWins = wins('X'); |
| 85 | const oWins = wins('O'); |
| 86 | |
| 87 | // Edge Case: Game continued after win |
| 88 | if (xWins && oWins) { |
| 89 | throw new Error('Impossible board: game should have ended after the game was won'); |
| 90 | } |
| 91 | |
| 92 | if (xWins && xCount === oCount) { |
| 93 | // X won but O made another move |
| 94 | throw new Error('Impossible board: game should have ended after the game was won'); |
| 95 | } |
| 96 | |
| 97 | if (oWins && xCount > oCount) { |
| 98 | // O won but X made another move |
| 99 | throw new Error('Impossible board: game should have ended after the game was won'); |
| 100 | } |
| 101 | |
| 102 | // Determine game state |
| 103 | if (xWins || oWins) { |
| 104 | return 'win'; |
| 105 | } |
| 106 | |
| 107 | // Edge Case: Game is a draw (board is full with no winner) |
| 108 | if (xCount + oCount === 9) { |
| 109 | return 'draw'; |
| 110 | } |
| 111 | |
| 112 | // Edge Case: Game is ongoing (not won and not drawn) |
| 113 | return 'ongoing'; |
| 114 | |
| 115 | // Handled Edge Cases: |
| 116 | // 1. Invalid turn order - O started the game |
| 117 | // 2. Invalid turn order - X went twice in a row |
| 118 | // 3. Game continued after win (X won but O played, or O won but X played) |
| 119 | // 4. Game is a draw (board is full with no winner) |
| 120 | // 5. Game is ongoing (not won and not drawn) |
| 121 | // 6. Invalid board structure (not 3x3) |
| 122 | // 7. Invalid characters on board |
| 123 | }; |